Problem with Gridmap Tiles
Asked Answered
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So the problem is i can't just make model in blender and import it to the godot with the same size, it is always a huge model.
I have have created an block inside the Blender:

I don't know if that's true, but i seen somewhere that 0.01 scale in Blender = 1 in the Godot. (it's not the problem, because i have tried set it to 1 in blender and still have the same issue)

On the next picture you can see the model created in the godot (from left & have scale 1x1x1) and the imported Blender model (from right & have the same scale 1x1x1).

As you can see it have just Huge size if comparing to the Godot model.
How to fix it, guys?

Flip answered 1/1 at 13:45 Comment(0)
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I ran into a similar problem, my scale was ignored. That said I think 1 in Blender equals 1 in Godot. You need to “apply all transforms” when exporting or importing - sorry, I don’t remember exactly.

Clachan answered 1/1 at 15:18 Comment(0)
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Clachan I ran into a similar problem

Thanks for the response, i will try your way and let you know.
Sorry for follow-up question but i just updated to the Godot 4.2.1
And found this light system a bit crazy in Compatibility mode:
just to compare:
Godot 4.1.3

Godot 4.2.1

Both have 1 on Energy parameter

Flip answered 1/1 at 15:29 Comment(0)
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Flip Both have 1 on Energy parameter

just found the problem, the shadows is a problem..
exactly Normal Bias, but i dont know how to fix that

screen without Normal Bias looks like this:

Flip answered 1/1 at 15:40 Comment(0)
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Clachan You need to “apply all transforms”

I have tried it before exporting in Blender, but nothing changed 🙁

Flip answered 2/1 at 11:38 Comment(0)

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