So the problem is i can't just make model in blender and import it to the godot with the same size, it is always a huge model.
I have have created an block inside the Blender:
I don't know if that's true, but i seen somewhere that 0.01
scale in Blender = 1
in the Godot. (it's not the problem, because i have tried set it to 1 in blender and still have the same issue)
On the next picture you can see the model created in the godot (from left & have scale 1x1x1) and the imported Blender model (from right & have the same scale 1x1x1).
As you can see it have just Huge size if comparing to the Godot model.
How to fix it, guys?