Hi all!
I'm having some difficulties with gridmaps and GPU particles.
Using regular collision shapes and meshes works as expected with the MeshLib, no issues there. But I can't seem to get it to work with GPUParticle collisions. Doesn't Gridmap/MeshLib support this?
Does anyone know if this is supported? If not, any good workaround for this?
I'm still on Godot 4.1 and haven't upgraded yet.