textures Questions

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I am creating a sprite engine that uses the concept of "graphics banks" to speed up rendering using batches. I was wondering if anyone knows if 1024x1024 textures are widely supported enough these ...
Misanthrope asked 24/10, 2013 at 17:31

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I'm trying to make a 3D plot that consists of a series of 2D planes through an RGB stack, like this: I know that it's possible to do this using mpl_toolkits.mplot3d by passing the x, y, z coordi...
Correspond asked 13/10, 2013 at 20:27

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In my attempt to understand texture coordinates in WPF 3D, I started off with a very simple example: a single triangle, a linear-gradient brush, and texture coordinates, as follows: <Viewport3...
Depository asked 13/9, 2013 at 0:35

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I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating them, instead of the built-in automatic one. I'd probably use a slow but pretty algor...
Truce asked 6/5, 2009 at 21:34

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It seems to be difficult to find information about how to access depth and stencil buffers in shaders of successive render passes. In a first render pass, I do not only render color and depth info...
Lorenza asked 3/10, 2013 at 21:31

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I have a texture-heavy OpenGL game that I'd like to tune based on how much RAM the device has. The highest resolution textures I have work fine on an iPhone 4 or iPad2, but earlier devices crash in...
Blighter asked 7/11, 2011 at 4:9

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My question is quite trivial I believe, I'm using OpenGL ES 2.0 to draw a simple 2D scene. I have a background texture that stretches the whole screen and another texture of a flower (or shel I say...
Gammer asked 30/9, 2013 at 9:2

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Because I am no expert, please dont consider this question silly. I have read several tutorials where texture parameters were set using glTexParameter. I am talking about GL_TEXTURE_MIN_FILTER, GL_...
Maggiemaggio asked 30/9, 2013 at 3:17

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I'm kind of stuck on the logic behind an SDL2 texture. To me, they are pointless since you cannot draw to them. In my program, I have several surfaces (or what were surfaces before I switched to S...
Tolliver asked 20/9, 2012 at 6:15

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I recently got three.js example from the official site working with my collada objects (.dae) using the ColladaLoader.js. Now my question is, how do i change the loaded collada object color attrib...
Trot asked 22/2, 2013 at 13:26

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I haven't been able to find any reference except for: http://answers.opencv.org/question/9512/how-to-bind-gpumat-to-texture/ which discusses a CUDA approach. Ideally I'd like to update an OpenGL...
Fragmentary asked 6/8, 2013 at 17:19

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i am having trouble with the following: I need to render a texture on top of another texture and then render that main texture. For example I have the blue rectangle texture, and I want to draw re...
Afc asked 5/9, 2013 at 23:34

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I am rendering SVG using Cairo. The Cairo output format is ARGB. Then I put rendered image in a SDL_Surface so I can use it as a openGL texture. The rendered image was looking just fine when I use...
Godfearing asked 4/9, 2013 at 22:32

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In OpenGL 2.1+ do we need to call glEnable(GL_TEXTURE) before using textures? And if we got trouble with texture, what is may be cause? Update: I'm using OpenGL 2.1 for Desktop and my step is: ...
Burr asked 6/1, 2013 at 5:6

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I'm using three.js to create a minecraft texture editor, similar to this. I'm just trying to get the basic click-and-paint functionality down, but I can't seem to figure it out. I currently have te...
Thar asked 26/8, 2013 at 4:4

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My OpenGL app uses OpenGL to render a texture in full screen and updates part of it at regular intervals. So far, I've been using glTexImage2D to push my initial texture and then I update the dirty...
Myongmyopia asked 10/10, 2012 at 6:42

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I can get a shader to read in two textures but for output it seems there is only gl_FragColor. Is there any way to render to two different textures from one shader? I am using Processing and the GL...
Chook asked 13/11, 2010 at 4:22

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this is a weird one. I have a basic application (dashboard, ...) and a GLSurfaceview in which I draw 3D objects and textures. All runs pretty but when I go back in other activities, hmm well a scr...
Alongside asked 25/1, 2013 at 23:19

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I'm looking for the best way of changing the texture of all the gameobjects on scene. I need a way that affects the performance as little as possible. One of the possibilities I've considered is to...
Illuminism asked 14/8, 2013 at 9:30

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I have an Android app that decodes video into yuv420p format then renders video frames using OpenGLES. I use glTexSubImage2D() to upload y/u/v buffer to GPU then do a YUV2RGB conversion using shade...
Lienlienhard asked 22/3, 2013 at 22:7

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ARB_texture_storage was introduced into OpenGL 4.2 core. Can you explain what immutability for texture objects means? Why it is better from the previous texture usage and what are disadvantages ...
Corsiglia asked 25/7, 2013 at 7:17

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I am very new to three.js. In my project you can move through a series of planes with cross section images of an object. The problem is that the material doesn't load right away and moving up and d...
Geehan asked 11/7, 2013 at 17:13

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I am trying to create a blank (white with no alpha) texture where I can load other textures and write part of them. I tried just having to get a portion of the texture, and using glTexSubImage2D to...
Oesophagus asked 16/7, 2013 at 17:6

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I have several objects with different textures for different states, so I am using a TextureAtlas made with TexturePacker, and resizing the TextureRegion where I need it. I have to resize because n...
Cheesy asked 15/7, 2013 at 22:21

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PRoblem: i'm trying to create (just for fun) a simple poker card (with a card back and a card front). I have two different images, for back and front. I easily created a Plane geometry with a singl...
Sibert asked 29/7, 2012 at 13:50

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