textures Questions

3

Solved

Is there a way to transform a libgdx's Texture to a grayscale image? So far I had duplicate the images that I want to grayscale and I did it manually, but I think it is not the best solution becaus...
Rosinarosinante asked 7/7, 2013 at 20:40

1

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I am working on a Drawing App for iOS. In this app i need to draw textured lines. For this i am using this method.But texture is so small and not in shape. I want to know what i did wrong and how...
Chatelain asked 5/4, 2014 at 11:58

5

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I have a large amount of textures in JPG format. And I need to preload them in opengl memory before the actual drawing starts. I've asked a question and I've been told that the way to do this is to...
Marijn asked 11/6, 2011 at 20:15

5

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My problem is getting more than one texture accessible in a GLSL shader. Here's what I'm doing: Shader: uniform sampler2D sampler0; uniform sampler2D sampler1; uniform float blend; void main( voi...
Dungdungan asked 25/8, 2010 at 18:54

1

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I want to: Set Uniform values for case i. Render compute shader for case i to an HTML5 <canvas> tag. Use the <canvas> contents (case i render output) as a texture in the next render ...
Tester asked 21/3, 2014 at 21:56

1

So, I am trying to implement the picking through id. This means with every drawArray a different unique id will be set as uniform and saved in the red component on a texture. 16 bits are more than...
Farci asked 7/2, 2014 at 10:47

3

I have been having some problems with my openGL application running out of memory and I am trying to track down my problem. To this end, I created a small test program that basically just loads a g...
Annulment asked 1/12, 2011 at 0:26

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I have a background image and it's only 256 x 256 when my window is 800 x 600. I'm not sure how to get the image to repeat itself across the whole window. I currently load the image in with: sf::...
Delp asked 1/2, 2014 at 20:9

3

Page: http://nps.netarteria.pl/gallery/ I'm following this tutorial: https://developer.mozilla.org/en-US/docs/WebGL/Animating_textures_in_WebGL but my chrome (in inspect mode) shows this warning: 5...
Quick asked 16/12, 2012 at 21:28

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Please, I need tutorials/code examples of how to fill each side of a cube with different textures on OpenGL ES 1.1 I found a lot of tutorials but none of them explain clearly how to put different ...
Myrmecology asked 14/10, 2011 at 12:10

1

I using OpenGL 4.1 and GLSL 410. I am attempting to texture a square that I made using the following coordinates: float points[] = { -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0...
Aalii asked 5/1, 2014 at 20:19

1

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I'm trying to learn SDL2. The main difference (as I can see) between the old SDL and SDL2 is that old SDL had window represented by it's surface, all pictures were surfaces and all image operations...
Swedish asked 26/12, 2013 at 21:9

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Can I make a border around an image? I have lots of blocks in 2D, and when the player hovers with the mouse on one of them I want to display the border around the texture / image. Thats how I draw...
Boanerges asked 26/12, 2013 at 15:3

2

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I am currently implementing a 3D viewer which basically renders a subset of all the images the user has on his SD Card. The closest matching product I would think of would be CoolIris: It simply...
Schopenhauer asked 13/3, 2012 at 12:14

3

i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . thi...
Pruter asked 23/3, 2012 at 23:26

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I am referring to this excellent example of how to encode the preview frames of the camera directly into an mp4 file: http://bigflake.com/mediacodec/CameraToMpegTest.java.txt I have adopted the co...
Evilminded asked 5/12, 2013 at 9:46

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as we all know, openGL uses a pixel-data orientation that has 0/0 at left/bottom, whereas the rest of the world (including virtually all image formats) uses left/top. this has been a source of endl...
Thar asked 1/6, 2013 at 17:47

1

I'm trying to render a freetype font using OpenGL, following the example posted at http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_02. I've been able to gener...
Linctus asked 28/11, 2013 at 16:56

2

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I'm using a series of PNG images as sprites to create animations on a plane for an augmented reality application in Unity. The PNG images are loaded as textures, and the textures are applied to a p...
Freckle asked 4/4, 2013 at 20:16

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When entering the geometry, for example a sphere mesh, it acts as if the geometry doesn't exist. The color and texture are visible on the outside. But once I zoom into the mesh, the properties are ...
Rearm asked 6/11, 2013 at 23:29

1

I've recently ported my volumeraycaster from OpenGL to OpenCL, which decreased the raycaster's performance by about 90 percent. I tracked the performance decrease to the OpenCL's imagesampling func...
Fiche asked 11/6, 2012 at 16:18

1

So in the javascript portion of my code, here is the snippet that actually sends an array of pixels to the vertex and fragment shaders- but I am only working with 1 texture when I get to those shad...
Lilialiliaceous asked 3/11, 2013 at 16:46

4

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I'm making an OpenGLES Android app using Android NDK, expanding from android's gljni example, which can be found here It's using GLSurfaceView. Textures are initialized in a JNI function called fr...
Irritant asked 20/8, 2010 at 2:57

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In my program I have a texture which is used several times in different situations. In each situation I need to apply a certain set of parameters. I want to avoid having to create an additional bu...
Luigiluigino asked 28/10, 2013 at 12:0

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I need to handle many objects which share only a few textures. Defining and loading textures one by one manually (as described in another post on SO) does not feel right... even more so since there...
Listless asked 25/10, 2013 at 14:41

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