directx Questions
1
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What are changes from directx 10 to 11? Ive written some code in directx 10 and I want to change it to directx 11. Is this just about quality and I can do it just by changing headrs and dll files o...
Crepuscule asked 25/8, 2013 at 16:46
1
I want to make soft edged water. so i make a render target to hold the depth of the scene, and then i render water geometry.
And let water alpha = ( SceneDepth - WaterDepth ) * Scale
looking at ...
Locution asked 21/3, 2013 at 6:7
2
Solved
Is there any possible way to retrieve information of my graphic card adapter using Java API?
I know that DirectX can easily do it, however, I just wonder if Java can do this...?
Like picture belo...
2
Solved
I have both Visual Studio 2012 Express for Desktop and for Windows 8, and I wanted to create Direct X applications and games. I know that there is a Windows SDK now, and in VS 2012 exp for win8 the...
Kellner asked 7/8, 2013 at 0:17
3
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This is completely driving me insane. When I compile my program, I get the following error message:
error LNK2019: unresolved external symbol _D3D11CreateDeviceAndSwapChain@48
I know that I have ...
Protuberate asked 24/4, 2013 at 2:2
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I am trying to create a dx11 device using D3D11CreateDeviceAndSwapChain on Windows 8.1.
This was previously working on Windows 8 before I installed 8.1. However now the device creation fails when...
Impasto asked 6/8, 2013 at 13:48
2
Solved
Is there any way to detect - through the Direct3D API - Direct3D applications running in full-screen mode?
SHQueryUserNotificationState, which can indicate such applications, is only supported on ...
Yusem asked 2/8, 2009 at 18:18
1
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As a DirectX noob i'm trying to wrap my head around depth buffers and specifically how pixel shaders are called for obscured pixels.
From what i understand, the rasterizer calls the pixel shader f...
Matador asked 27/7, 2013 at 14:13
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I was experimenting with ways to capture screen on windows and consequently deciding on the fastest way to do so. The most common is obviously the GDI way. And it is decent in performance as well. ...
3
We recently upgraded from VS 2005 to VS 2008 (Windows XP). We use SlimDx in one of our projects. All was working ok after the upgrade, except my Recover function, which gets called on devicelost/de...
2
Solved
So i have one of the wierdest bug i've seen in my life.
I've bought a DirectX 11 book which comes with some [sample code]:http://www.d3dcoder.net/d3d11.htm
I am pretty sure at some point in time i ...
Handcart asked 6/7, 2013 at 2:0
1
We have a piece of software that is programmed against DirextX 7 SDK (i.e the code uses LPDIRECTDRAWSURFACE7 and the likes) and runs in fullscreen. The main task is putting something on the screen ...
2
Solved
Summary: Should directX include files be removed from applications targeting Windows 8?
Details:
I'm new to developing in Windows and I'm trying to get the NVIDIA SDK to compile on Windows 8 wit...
3
Solved
I've been tossing around ComPtrs in my code because I need them here and there but I've been doing it like so:
HRESULT Material::Initialize(aiMaterial* pMaterial,
Microsoft::WRL::ComPtr<ID3D11...
Paintbrush asked 17/6, 2013 at 19:37
1
I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera move...
Wardmote asked 14/6, 2013 at 12:13
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I am investigating a E_INVALIDARG exception that is thrown when I attempt to create a second constant buffer that stores the information for my lights:
// create matrix stack early
CD3D11_BUFFER...
Compulsive asked 11/6, 2013 at 3:2
2
Will someone please point me the way to the best 2D drawing library that can be used in C#? I started to look into System.Drawing.Drawing2D but then I read that I should use DirectX for best perfor...
2
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I've been reading a lot about multi-threaded rendering. People have been proposing all kinds of weird and wonderful schemes for submitting work to the GPU with threads in order to speed up their fr...
Bearnard asked 28/5, 2013 at 13:11
4
Solved
How do I change the thickness of lines when drawing line lists using Direct3D?
This post says that line width is not supported and goes on to provide a workaround. Other options?
While we are on ...
1
Solved
I'm currently working in directx9 and have the following code for my normal mapping:
(Vertex Shader):
float4x4 gWorldMatrix;
float4x4 gWorldViewProjectionMatrix;
float4 gWorldLightPosition;
floa...
Butadiene asked 15/5, 2013 at 2:12
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Solved
I am using D3DImage to display a sequence of frames that are rendered unto the same Direct3D Surface one after the other. My current logic is thus:
Display last rendered frame (i.e.D3DImage.Lock(...
1
How to query GPU Usage in DirectX? Specifically DirectX 11.
If someone ever did it, could you provide me the code snippet?
2
Solved
I'm trying to setup DirectX on Visual C++ 2010 express.
I do not have the SDK installed and could not figure out where to download it.
I'm running Windows 7
Mackenziemackerel asked 8/12, 2012 at 16:5
1
I have a C++ DirectX 11 renderer that I have been writing.
I have written a COLLADA 1.4.1 loader to import COLLADA data for use in supporting skeletal animations.
I'm validating the loader at thi...
Privacy asked 23/4, 2013 at 15:59
3
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I'm learning directx 11 and trying to set up multisampling. For some reason every tutorial on the internet disables multisampling and never goes over how to enable it.
First: I've searched around...
Gerda asked 16/3, 2011 at 5:13
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