multisampling Questions
3
Solved
I'm trying to enable mutlisampling and alpha-to-coverage for an FBO. Using the default framebuffer, all I have to do is call glEnable(GL_MULTISAMPLE) and glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE). Howe...
Signora asked 9/12, 2013 at 23:14
2
Solved
I know webgl can antialias or multisample stuff you render to the screen to avoid hard edges, but when I used a framebuffer it didnt do it anymore and there were a bunch of jagged edges on the scre...
Picnic asked 22/12, 2017 at 0:22
1
Solved
I'm trying to get multisampling working with MTKView. I have an MTKView with a delegate. I set the view's sampleCount property to 4. I create a pipeline state descriptor with the rasterSampleCount ...
Carchemish asked 17/10, 2018 at 2:9
1
Solved
I'm developing a little gamedev library. One of the elements of this library is a Canvas (offscreen drawing area), which is implemented through an OpenGL framebuffer. So far, everything's been good...
Cerous asked 18/3, 2017 at 18:25
1
Solved
What does setting this variable do? For instance, if I set it to 4, what does that mean?
I read a description on glfw.org (see here: GLFW Window Guide) under the "Framebuffer related hints" secti...
Deepsix asked 17/3, 2017 at 2:45
3
Solved
I'm learning directx 11 and trying to set up multisampling. For some reason every tutorial on the internet disables multisampling and never goes over how to enable it.
First: I've searched around...
Gerda asked 16/3, 2011 at 5:13
1
Solved
How do I enable multisampling when I create the window? How should I initialize OpenGL to match?
Desdamona asked 23/1, 2013 at 7:11
1
I'm trying to do multisampling with SDL/opengl but SDL won't accept setting SDL_MULTISAMPLEBUFFERS and SDL_MULTISAMPLESAMPLES. Instead these are left at 0 and SDL_SetVideoMode() will fail afterward...
Clippard asked 13/1, 2011 at 17:24
4
Solved
Although I have been discouraged from reading the OpenGL redbook, I am still doing it, because it is the only book designed for beginners, and tutorials and/or documentation don't quite substitute ...
Aliciaalick asked 17/11, 2010 at 17:54
1
Solved
I'm trying to render a multisampled scene to texture, here is the code I'm using. I'm getting a black screen. I check the fbo completeness at the end of init, and they report that both fbo's are co...
Twerp asked 12/2, 2012 at 10:52
1
Solved
I am very interested in understanding how multisampling works. I have found a large literature on how to enable or use it, but very little information concerning what it really does in order to ach...
Infracostal asked 14/1, 2012 at 10:2
2
Solved
I'm experimenting w/ improving the "resolution" of an OpenGL ES based app. Apple mentions here (developer.apple.com) that OpenGL ES in iOS 4 supports multisampling... and this can improve the graph...
Cerement asked 27/7, 2010 at 1:36
1
Solved
I usually create a pixel format using wglChoosePixelFormatARB() with these arguments (among others):
WGL_DOUBLE_BUFFER_ARB = GL_TRUE
WGL_SAMPLE_BUFFERS_ARB = GL_TRUE
WGL_SAMPLES_ARB = 4
i.e. dou...
Ozonosphere asked 18/10, 2009 at 0:40
1
Solved
I'm using an FBO to render my scene to a depth texture (GL_DEPTH_COMPONENT). When I enable multisampling in my application, those samples are resolved to a single texel, but how are they combined? ...
Leninakan asked 16/6, 2009 at 17:50
2
Solved
I have an FBO object with a color and depth attachment which I render to and then read from using glReadPixels() and I'm trying to add to it multisampling support.
Instead of glRenderbufferStorage(...
Freddiefreddy asked 19/4, 2009 at 13:39
1
© 2022 - 2024 — McMap. All rights reserved.