aabb Questions

4

Solved

Given a contiguous drawing of arbitrary pixels (e.g. on an HTML5 Canvas) is there any algorithm for finding the axis-aligned bounding box that is more efficient than simply looking at every pixel a...
Cathexis asked 24/3, 2012 at 13:33

3

Solved

In Unity, say you have a 3D object, Of course, it's trivial to get the AABB, Unity has direct functions for that, (You might have to "add up all the bounding boxes of the renderers" in ...
Darbee asked 18/8, 2018 at 6:29

12

Solved

My application: I am trying to rotate an image (using OpenCV and Python) At the moment I have developed the below code which rotates an input image, padding it with black borders, giving me A. W...
Meri asked 22/5, 2013 at 23:3

1

Hi. I've been gathering info from various sources consistently over the past month, yet without any luck of finding an idea that would suit my particular issue. So here's the formulation of the ...
Hairsplitting asked 25/9, 2019 at 14:28

4

Solved

I have a sphere represented in object space by a center point and a radius. The sphere is transformed into world space with a transformation matrix that may include scales, rotations, and translati...
Nonpayment asked 6/12, 2010 at 17:4

5

Solved

When I first load my object I calculate the initial AABB with the maximum and minimum (x,y,z) points. But this is in object space and the object moves around the world and more importantly, rotates...
Alecto asked 19/5, 2011 at 3:46

2

I can implement the AABB method to detect collisions it is easy and cheap but I want to implement OBB for more accuracy so I create the bounding box with the model initialization it is consists of ...
Deflation asked 18/12, 2017 at 10:35

0

I am looking to find the actual surface area of an intersection between a triangle and an AABB. Currently, I am using Tomas Akenine-Möller's AABB-Triangle intersection test, which works quite well ...
Playoff asked 14/10, 2017 at 16:6

3

Solved

When my AABB physics engine resolves an intersection, it does so by finding the axis where the penetration is smaller, then "push out" the entity on that axis. Considering the "jumping moving le...
Statolatry asked 20/6, 2011 at 19:58

2

Solved

Hi I'm making a voxel game in Java and while researching all the different things I'd need to learn, I noticed that a lot of games use AABB for collision detection. And then I remembered seeing AAB...
Tosh asked 19/3, 2014 at 16:32

3

Can you recommend me... either a proven lightweight C / C++ implementation of an AABB tree? or, alternatively, another efficient data-structure, plus a lightweight C / C++ implementation, to solv...
Siberia asked 8/2, 2013 at 7:42

2

Solved

I have read something about it I want to to do some implementation using this. But I have a few doubts. The problem with de AABB is that the objects must be axis aligned, otherwise you have to be r...
Interlineate asked 25/9, 2011 at 19:50

2

Solved

I'm creating my very first 3D game and I've run into a couple of problems. I read about AABB intersectioning and the idea of building trees from it, but the one thing that I couldn't understand is,...
Rival asked 5/11, 2010 at 0:21
1

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