Mach-O file format(Mach Object - .o
)
In iOS world every source file is converted into object files - ABI[About] Mach-O file[About] which will be packaged into a final executable bundle(application, framework), file (library) and it's behavior is determined by Mach-O type
[About]
Package
is a directory which behavious itself as a file - opaque file
. It is created for user experience to complicate making some changes into internal structure that can cause unpredictable program behaviour. Package is used in Document Package
or with a Bundle
. You can use Show Package Contents
in a Finder
Bundle
is a directory with a specific structure to organize a binary(executable code) and resources for that code(e.g. images, nibs... Assets.car file[About]).
Bundle contains Info.plist
[About] file. Bundle was created for developer experience. Also it can be packaged. There are several types of bundle:
application bundle
- Application target
framework bundle
and versioned bundle
as a subtype - Framework Target
loadable bundle
(aka plug-in bundle
) - '... Bundle' (UI Testing Bundle, Unit Testing Bundle) - can be loaded at runtime. .bundle
extension for Mac OS
- [Mac OS]
XPC Service
- Cross Process Communication is a kind of Inter Process Communication (IPC). It can be used as a module on a different process(managed by launchd
root process)[About]
- others(
dSYM
[About] bundle)
Application
- .ipa
, .app
[About] - packaged
application bundle
- launchable program.
Application extension
[About] - from iOS v8 - extends functionality of Application which are available when user interacts with other application. App extension
as a bundle is a part of Containing app
but it is run on their own sandbox(processor, memory...), app which try to use app extension
is called Host App
. Types of extension app:
- Action
- Share
- Photo Editing
- Today aka widget
- ...
to share common code and resources. It's available when Deployment target is iOS 8+.
Tests
- packaged
loadable bundle
which is used to test a binary. Plug-in architecture allows us to add a new functionality(test cases) as a separate module into existing binary
Libraries and Frameworks
[Library vs Framework]
Martin Fowler on InversionOfControl
A Library is essentially a set of functions that you can call, these days usually organized into classes. Each call does some work and returns control to the client.
A Framework embodies some abstract design, with more behavior built in. In order to use it you need to insert your behavior into various places in the framework either by subclassing or by plugging in your own classes. The framework's code then calls your code at these points. The main control of the program is inverted, moved away from you to the framework. This phenomenon is Inversion of Control (also known as the Hollywood Principle - "Don't call us, we'll call you"
Libraries and Frameworks on iOS
They can help you to solve: modularity, reusing, encapsulation, improve build time
Library
is a collection of Mach-O object files[check static or dynamic] compiled for one or more architectures.
Static library
- .a
(aka static archive library, static linked shared library[doc]) - When you add it into your application the static linker during compilation time will merge the object files from the library and package them along with the application object files into one single executable file. The disadvantage is a big output file
From Xcode 9.0, Swift static library is supported.
Dynamic library
- .dylib
(aka dynamic shared library, shared object, dynamically linked library[doc]) is dynamically linked with the app's executable at load or runtime, but not copied into it. On practice app's package will contain Frameworks folder with .dylib
file. All iOS and macOS system libraries are dynamic
. The disadvantage is a slow launch time since all dynamic libraries should be copied and linked.
[iOS static vs dynamic library]
[Static vs dynamic linking]
Text-based stub library
- .tbd
[About], it is a text stub of dynamic library
which is located on a target device. As a result you should not package a dynamic library into your bundle. It has a size effect.
Framework
aka binary framework
- .framework
is a not packaged framework bundle
(to allow developers to easily take a look at headers and resources) which contains a compiled static or dynamic
library, header files and resources.
Static framework
contain a static library
packaged with its resources.
Dynamic framework
aka Embedded framework
- from iOS v8 - contains the dynamic library
and resources. In addition to that, dynamic framework can include different versions of the same dynamic library in a single bundle (versioned bundle
). Also Embedded framework
is used in App Extension
[Static vs dynamic framework]
Umbrella framework
[Aggregate target] is a framework that contains other frameworks. It is not officially supported on iOS and that is why it is not recommended for developers to create them[Official doc]. In actuality it's a set of sub-frameworks(or Nested Frameworks). When you create a framework which has a dependency, a consumer (such as an app) is responsible for adding this dependency along with your framework into the project. As a developer, it's natural to try to find a way to transfer this duty from consumer to your's. As a result you think that Umbrella framework
is the rescue but usually it leads to a serious issues with managing versions and complexity of creating and supporting it.
Fake Framework
- is a result of specific operations under a static library
to create a bundle with .framework
extension that will behave yourself as a dynamic framework
. This technic was used when Xcode did not support creating a framework since did not have a framework template. One of realisation of a fake framework. With Xcode 6, Apple has added iOS framework support.
Modular Framework
[About] - @import
it is a framework which contains a .modulemap
file inside. Module can contains submodules. The main advantage is that you save a build time with Modular Framework
.
Universal Library or Framework
(aka Fat) [lipo] [Aggregate target] contains multiple architectures. For example your release build should support a some arch which you can regulate via Build Active Architecture Only
[ONLY_ACTIVE_ARCH]
XCFramework
[About] was introduced by Xcode 11 and it is a bundle
which includes multiple architectures(arm, x86_64...) and platforms(iOS, MacOS...). It should replace a Universal Framework
Dependency
[About] You are able to use third party code as a part of your target. It allows you to reuse a code from a lot of sources like - another project, project in the same workspace, another target, library, framework etc.
How to build and use a Static Library:
How to build and use a Dynamic Framework[change to static]
[Xcode Build System]
[Xcode components]
[Dynamic linker]