webgl-extensions Questions

1

Does anybody know what the deal is with declining support for the WebGL extension OES_texture_float on Android over the years? https://webglstats.com/webgl/extension/OES_texture_float?platforms=00...
Sheffield asked 17/9, 2017 at 23:58

3

This may be something as simple as a dumb setting that I have in Chrome or Firefox, but I just don't know where to go to figure out if it is that or if it's something else. The basic thing I am tr...
Verne asked 4/7, 2013 at 18:51

1

I got a chance to update our renderer we use to WebGL2. To make the renderer as backward compatible as possible we keep tracking of loaded extensions( as we did before the upgrade ) and emulate ext...
Iodic asked 15/5, 2017 at 19:52

3

Solved

I'm noob at WebGL. I read in several posts of ND-Buffers and G-Buffers as if it were a strategic choice for WebGL development. How are ND-Buffers and G-Buffers related to rendering pipelines? Are ...

2

I am under a situation that i have two canvas, and i want to display the same object in both canvas (in fact i have to display different objects in each canvas, but i want to start by showing same ...
Polarity asked 16/10, 2015 at 7:43

1

Solved

I want to be able to use the OES_texture_half_float extension in WebGL and provide my own data but there's no Float16Array in JavaScript. So how do I generate half float data?
Clang asked 17/9, 2015 at 14:58

0

I'm attempting to use the ANGLE_instanced_arrays extension in WebGL to render multiple instances of an object with different mat3 transformation matrices. This is the code related to the buffer for...
Wynd asked 6/12, 2014 at 0:34

1

Solved

I have a number of GLSL fragment shaders for which I can pretty much guarantee that they conform to #version 120 They use standard, non-ES conformant values and they do not have any ES-specific pra...
Marko asked 13/1, 2014 at 23:34
1

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