webgl-extensions Questions
1
Does anybody know what the deal is with declining support for the WebGL extension OES_texture_float on Android over the years?
https://webglstats.com/webgl/extension/OES_texture_float?platforms=00...
Sheffield asked 17/9, 2017 at 23:58
3
This may be something as simple as a dumb setting that I have in Chrome or Firefox, but I just don't know where to go to figure out if it is that or if it's something else.
The basic thing I am tr...
Verne asked 4/7, 2013 at 18:51
1
I got a chance to update our renderer we use to WebGL2. To make the renderer as backward compatible as possible we keep tracking of loaded extensions( as we did before the upgrade ) and emulate ext...
Iodic asked 15/5, 2017 at 19:52
3
Solved
I'm noob at WebGL. I read in several posts of ND-Buffers and G-Buffers as if it were a strategic choice for WebGL development.
How are ND-Buffers and G-Buffers related to rendering pipelines? Are ...
Konrad asked 10/6, 2016 at 9:48
2
I am under a situation that i have two canvas, and i want to display the same object in both canvas (in fact i have to display different objects in each canvas, but i want to start by showing same ...
Polarity asked 16/10, 2015 at 7:43
1
Solved
I want to be able to use the OES_texture_half_float extension in WebGL and provide my own data but there's no Float16Array in JavaScript. So how do I generate half float data?
Clang asked 17/9, 2015 at 14:58
0
I'm attempting to use the ANGLE_instanced_arrays extension in WebGL to render multiple instances of an object with different mat3 transformation matrices. This is the code related to the buffer for...
Wynd asked 6/12, 2014 at 0:34
1
Solved
I have a number of GLSL fragment shaders for which I can pretty much guarantee that they conform to #version 120 They use standard, non-ES conformant values and they do not have any ES-specific pra...
Marko asked 13/1, 2014 at 23:34
1
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