I am under a situation that i have two canvas, and i want to display the same object in both canvas (in fact i have to display different objects in each canvas, but i want to start by showing same object in both), but i am not able to do this, could some one please hlep me in doing this ?
My try to do it is: (i have two canvas (canvas ans canvas2) in grey and it display mutiple square in both, but it is displayed in only one), how to display in both. My code to try is :
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<script class="WebGL">
var gl,gl2;
function createProgram(gl, vertexShader, fragmentShader)
{
var vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, vertexShader);
gl.compileShader(vs);
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS))
alert(gl.getShaderInfoLog(vs));
//////
var fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fs, fragmentShader);
gl.compileShader(fs);
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS))
alert(gl.getShaderInfoLog(fs));
program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
alert(gl.getProgramInfoLog(program));
return program;
}
function createShaderFromScriptElement(gl , shaderName)
{
var Shader = document.getElementById(shaderName).firstChild.nodeValue;
return Shader;
}
function start()
{
var canvas = document.getElementById("canvas");
canvas2 = document.getElementById("canvas2");
gl = canvas.getContext("experimental-webgl");
gl2 = canvas2.getContext("experimental-webgl");
if (!gl) { alert("error while GL load"); }
if (!gl2) { alert("error while GL load"); }
// var vertexShader2 = createShaderFromScriptElement(gl, "2d-vertex-shader");
// var fragmentShader2 = createShaderFromScriptElement(gl, "2d-fragment-shader");
var vertexShader = createShaderFromScriptElement(gl, "2d-vertex-shader");
var fragmentShader = createShaderFromScriptElement(gl, "2d-fragment-shader");
var program = createProgram(gl, vertexShader, fragmentShader);
gl.useProgram(program);
var positionLocation = gl.getAttribLocation(program, "a_position");
var colorLocation = gl.getUniformLocation(program, "u_color");
var resolutionLocation = gl.getUniformLocation(program, "u_resolution");
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.uniform2f(resolutionLocation, 200, 200);
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
for (var ii = 0; ii < 5005; ++ii)
{
// Setup a random rectangle
setRectangle(gl, randomInt(300), randomInt(300), 50, 50);
// Set a random color.
gl.uniform4f(colorLocation, Math.random(), Math.random(), Math.random(), 1);
// Draw the rectangle.
gl.drawArrays(gl.TRIANGLES, 0, 3);
gl2.drawArrays(gl2.TRIANGLES, 0, 3);
}
function randomInt(range)
{
return Math.floor(Math.random() * range);
}
// Fills the buffer with the values that define a rectangle.
function setRectangle(gl, x, y, width, height)
{
var x1 = x;
var x2 = x + width;
var y1 = y;
var y2 = y + height;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
x1, y1,
x1, -y1,
-x1, y1,
]), gl.STATIC_DRAW);
}
}
</script>
<script id="2d-vertex-shader" type="x-shader/x-vertex">
attribute vec2 a_position;
uniform vec2 u_resolution;
void main() {
// convert the rectangle from pixels to 0.0 to 1.0
vec2 zeroToOne = a_position / u_resolution;
// convert from 0->1 to 0->2
vec2 zeroToTwo = zeroToOne * 2.0;
// convert from 0->2 to -1->+1 (clipspace)
vec2 clipSpace = zeroToTwo - 1.0;
gl_Position = vec4(clipSpace* vec2(1, -1), 0, 1);
}
</script>
<script id="2d-fragment-shader" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 u_color;
void main()
{
gl_FragColor = u_color; // green
}
</script>
</head>
<body onload="start()">
<div style="text-align: center">
</div>
<table style="width:100%; height: 10%;">
<tr>
<td style="width:200px; max-width:200px; background-color:gray ">
<canvas id="canvas" width="300" height="300"></canvas>
</td>
<td style="width:200px; max-width:200px; background-color:gray; ">
<canvas id="canvas2" width="300" height="300"></canvas>
</td>
</tr>
</table>
</body>
</html>