vertex-buffer Questions

1

Solved

I'm currently using the GLTools classes that come along with the Superbible 5th edition. I'm looking in the GLTriangleBatch class and it has the following code: // Create the master vertex array o...
Hagiocracy asked 21/6, 2011 at 3:42

1

Solved

I'm trying to draw a terrain with GL_TRIANGLE_STRIP and glDrawElements but I'm having a really hard time understanding the indices thing behind glDrawElements... Here's what I have so far: void T...
Ta asked 24/4, 2011 at 22:57

1

Solved

I'm trying to draw multiple triangle strips with only one call to glDrawElements and my research on the matter tells me I need to use degenerate triangles. Maybe my understanding on the subject is ...
Bast asked 25/4, 2011 at 4:13

1

Solved

For the other buffers there are functions like: glVertexArrayVertexAttribOffsetEXT( this->handle, // vao handle vbo.getHandle(), // vbo handle index, // specifies the index of the generic ve...
Goatish asked 23/9, 2010 at 8:53

5

After many years of hearing about Vertex Buffer Objects (VBOs), I finally decided to experiment with them (my stuff isn't normally performance critical, obviously...) I'll describe my experiment b...
Antecedence asked 10/1, 2009 at 4:29

4

Solved

Do I need to use one vertex buffer per mesh, or can I store multiple meshes in one vertex buffer? If so, should I do it, and how would I do it?
Melton asked 13/10, 2009 at 12:8

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