I'm trying to draw multiple triangle strips with only one call to glDrawElements
and my research on the matter tells me I need to use degenerate triangles. Maybe my understanding on the subject is wrong but I thought this should allow me to "jump" from a strip to another.
My whole code for this can be found on this recent question I posted, take a look there if you think it's relevant.
I'm basically trying to draw 2 quads(for simplification purposes) with 4 triangles of course, but separated from each other. For that I use indices like this:
unsigned int indices[] = { 0, 256, 1, 257, 257, 2, 2, 258, 3, 259 };
The first vertex of the first strip starts at 0 and the first vertex of the second strip starts at 256. This is the end result of this indices:
Is this correct or am I right in thinking that line "connecting" the 2 quads shouldn't be there at all?