tessellation Questions
2
I want to tessellate country shape from GeoTools to display it in 3D on Earth surface. GeoTools use JTS topology suite inside which looks feature rich.
Does it contain utility to tessellate some ...
Lombard asked 11/5, 2014 at 20:15
2
Solved
layout (vertices = 3) out;
void main(void)
{
if (gl_InvocationID == 0)
{
gl_TessLevelInner[0] = 5.0;
gl_TessLevelOuter[0] = 5.0;
gl_TessLevelOuter[1] = 5.0;
gl_TessLevelOuter[2] = 5.0;
}
g...
Irreligion asked 6/6, 2014 at 13:59
1
Solved
Well I'm lacking GraphicsPath in Unity (to fills polygon, draw them with and outline and utilities with shapes in general), so I'm doing my own implementation of it. Well, we could debate also whic...
Bobette asked 11/12, 2018 at 20:18
4
Solved
It seems counter intuitive that calculating more vertices instead of just reading more from vram would be faster. But if memory bandwidth is the issue that makes tessellation worth it, then why do ...
Pithos asked 17/7, 2014 at 1:54
4
Solved
In C/C++, OpenGL has a nice library for tessellating complex polygonal shapes into triangle strips and fans. That library is "GLUtesselator".
Is there any library with the equivalent functionality...
Kinglet asked 15/10, 2012 at 17:57
3
Solved
So I have been writing a program that uses a tessellation shader and a height map to draw an environment. It starts out as a 32x32 plane, and when it gets more tessellated the heights of each squar...
Dynamiter asked 8/5, 2014 at 0:39
1
Solved
in my recent project I am working with hardware side tessellation. The pipeline I want to implement should take a low poly mesh, tessellate it and apply a displacement map.
The Tessellation works...
Baseless asked 11/6, 2014 at 15:8
1
Solved
I just started with OpenGL tessellation and have run into a bit a trouble. I am tessellating series of patches formed by one vertex each. These vertices/patches are structured in a gridlike fashion...
Cullender asked 2/2, 2014 at 20:4
6
Solved
I tried googling and searching on stack but I didn't find anything :-(
( Mapping irregular shapes or other polygons (cartoons, sprites) to triangles in OpenGL ES )
I want to draw a filled polygon ...
Acacia asked 6/10, 2010 at 12:36
1
Solved
Background
Using gluTess to build a triangle list in Direct3D9 from a GDI+ DrawString(..) path:
A pixel shader (v3.0) is then used to fill in the shape. When painting with opaque values, everyt...
Vast asked 21/12, 2013 at 15:51
1
I used the examples here to move my tessellation callbacks to a different class.
The code compiles, but the callback code never executes.
Callback Class:
template <class Class, typename Retur...
Stalinsk asked 9/1, 2013 at 18:53
4
Solved
I have to make a sphere out of smaller uniformely distributed balls. I think the optimal way is to build a triangle-based geodesic sphere and use the vertices as the middle points of my balls. But ...
Crockett asked 17/7, 2013 at 16:45
4
Solved
I'm trying to create a very specific geodesic tessellation, but I can't find anything online about it.
It is normal to subdivide the triangles of an icosahedron into triangle patches and project t...
Vickey asked 13/6, 2010 at 10:27
1
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