isometric Questions
3
It is convenient for isometric grids to start at the top like this:
I have the following code to draw a "3d" isometric box:
body {
display: flex;
justify-content: center;
align-it...
Prussian asked 2/8, 2024 at 19:26
3
I am a newbie with HTML5 Canvas and JavaScript, but is there a simple way to have Isometric projection in HTML5 Canvas element?
I am mean the true isometric projection - http://en.wikipedia.org/wi...
Maurinemaurise asked 12/7, 2011 at 17:59
6
Solved
What is the correct way to draw isometric tiles in a 2D game?
I've read references (such as this one) that suggest the tiles be rendered in a way that will zig-zag each column in the 2D array repr...
7
Solved
Struggeling translating the position of the mouse to the location of the tiles in my grid. When it's all flat, the math looks like this:
this.position.x = Math.floor(((pos.y - 240) / 24) + ((pos.x...
Waynewayolle asked 18/2, 2014 at 1:45
2
Solved
I'm trying to draw isometric tiles in Java and implement a tile picking system using the mouse cursor. I draw the tiles using these math formulas I found and adapted to my tile textures which you c...
4
Solved
I'm trying to write a game engine in js (canvas). So far so good.
But i got one problem my world is diamond shaped and i render the tiles from top to bottom.
The problem is when i have a tile that...
Footy asked 9/10, 2013 at 22:42
2
Solved
Newbie here. I am working with phaser, specifically with the isometric plugin.
I would like to know if it is possible to create games in phaser similar to agar.io, in terms of handling real-time m...
Maccarthy asked 29/8, 2016 at 11:20
4
Solved
Is there a simple way to have isometric projection?
I mean the true isometric projection, not the general orthogonal projection.
(Isometric projection happens only when projections of unit X, Y and...
Hollah asked 29/6, 2009 at 16:21
0
I am new to Phaser and I am currently having a hard time in generating a tilemap with the aid of the phaser isometric plugin. I am also having trouble with understanding some of the concepts relate...
Deangelis asked 31/8, 2016 at 23:45
4
I have a tile-based isometric world and I can calculate which tile is underneath specific (mouse) coordinates by using the following calculations:
function isoTo2D(pt:Point):Point{
var tempPt:Poi...
Rensselaerite asked 14/3, 2016 at 1:15
1
I am working on an isometric game engine and have already created an algorithm for pixel perfect click detection. Visit the project and notice that click detection is able to detect which edge of t...
Valenciavalenciennes asked 9/3, 2016 at 7:1
1
Solved
In my 2D isometric engine, I have the following classes:
maps(variable)/layers(variable)/cubes(variable)/sides(6)/points(4)/coordinates(3)
Each sides contains 4 points(1 point = 1 coordinate(x, ...
1
I don't work with tiles but cubes drawn with sf::Vertex. Each cubes have 6 sides with 4 points each.
So i just have to cubes[numCube].sides()[numSide].... to select a side.
I create cubes layer....
Floyfloyd asked 25/11, 2015 at 0:34
3
Solved
I am having a hard time trying to implement click handling in a simple isometric Sprite Kit game.
I have a Game Scene (SKScene) with a Map (SKNode) containing multiple Tile objects (SKSpriteNode)....
Flourishing asked 22/3, 2014 at 14:2
2
The only reason I'm attempting this programmatically is so I can access the locations of each tile, making it possible to manipulate the grid. I've looked at about 15 different tutorials using othe...
Lantern asked 10/12, 2014 at 17:17
1
Solved
I've started doing a small swift / spritekit project to teach myself game dev.
It starts with an isometric map, which I managed to draw.
But I'm having trouble getting a precise touch location on ...
Lizarraga asked 25/7, 2014 at 7:32
3
Solved
I'm having some trouble with isometric walls.
I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. I also keep my floor tiles lined up properly in a nice ...
2
Solved
The game I am thinking about where this solution would be applied, is a game where tiles can be changed, sort of an editor. You are going to need to make graphics for 2 types of walls: west facing ...
2
Solved
I think images speak louder than words in this case.
I want to get this effect:
But the best I can do with CSS3 is this:
And the code for this is absolutely terrible:
box-shadow: 1px 1px hs...
6
Solved
I have an isometric grid system who's coordinates start from [0,0] in the left hand corner of the grid (The corner shown in the above image) with x incrementing towards the bottom of the image an...
Tenderize asked 10/8, 2011 at 20:0
1
Solved
Possible Duplicate:
true isometric projection with opengl
I want to render using the same isometric rendering which Blender3d uses, how can i do this ? Is it possible with just a call...
3
Solved
I've been doing web development for years now and I'm slowly getting myself involved with game development and for my current project I've got this isometric map, where I need to use an algorithm t...
Gynecic asked 10/4, 2011 at 13:16
2
Solved
Above are four images of a character walking along the ground from the bottom right towards the upper left. You can see that the drawing order isn't correct in the third panel.
There doesn't...
2
Solved
I'm trying to do Isometric 3D in CSS, here is what I have right now :
http://jsfiddle.net/AagGZ/1/ (webkit only for testing)
I'm basically using the box-shadow, 1px by 1px to create the 3D effect...
1
Solved
Consider that we are given an isometric grid (consider something like Diablo) of tiles. We have some measures for the grid, like grid height, grid width and tile height/width. Consider this image: ...
Lueluebke asked 26/2, 2011 at 18:12
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