facebook-unity-sdk Questions
1
I'm observing a large difference in tracking campaign installations between Android and iOS. Analytics for Apps show about 1000 installs on iOS and just 5 on Android (which correlates to the number...
Bushy asked 12/12, 2016 at 14:24
1
Solved
I'm trying to create a login with Facebook with Firebase.
My login function is:
public void FacebookLogin()
{
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWith...
Kaiserslautern asked 11/2, 2021 at 22:31
2
I'm trying to incorporate the official Android SDK for Unity to my project. After I set everything on the facebook options inside Unity and make my build, everytime FB.Init() is called I get this:
...
Wealth asked 19/12, 2013 at 21:37
1
Solved
So i'm using 2 android sdks "facebook sdk" + "google mobile ads sdk" in my android game, but when i try to select Minimum API level 15 from the dropdown of the player settings, i can't find it ther...
Mundford asked 24/7, 2018 at 23:12
5
Solved
I have added the Facebook SDK (v7.10.1) to my Unity project, where I have the Gamespark SDK, too.
When I build the game I get a re-package error.
Anyone a idea what's the problem?
CommandInvokat...
Portfire asked 16/1, 2018 at 6:10
5
Solved
I'm trying to get the profile pic of the user of the game using this-
void MyPictureCallback(FBResult result) // store user profile pic
{
if (FB.IsLoggedIn)
{
WWW url = new WWW("http" + "://gra...
Preschool asked 3/11, 2013 at 18:32
2
Hello and thanks for your attention. I'm in the midst of attempting to update my Unity/Facebook Canvas game to use the latest Facebook SDK, 7.0.3b. I see that they've made several changes, and that...
Pistareen asked 9/9, 2015 at 19:0
1
Solved
I got the following error while build apk file from unity on mac osx sierra. this also build fine before I reboot my macbook, but not now.
I've added error details below:
Note: I'm using facebook...
Zerla asked 4/8, 2017 at 22:26
3
I am trying to get my app (iOS, Android) to allow users to post a screenshot to facebook with a link and a description. I am able to use FB.API() to upload screenshots from my app to a user's album...
Racing asked 26/11, 2013 at 21:34
1
I am using Unity 4.1.2
I have downloaded the latest Facebook SDK for Android package for unity from the developer's site. The package file name is
"FacebookSDK-140401.unitypackage"
The package is:...
Hobson asked 30/4, 2014 at 12:26
3
Solved
I have implemented payments in my Unity app and have defined products in HTML form in my server, and have crawled them with FB's debug tool. The products are identical to Facebook's payments exampl...
Fronde asked 7/12, 2014 at 12:36
2
Solved
I'm working with Unity 4.6 and Facebook Unity SDK 6.0.
On Android things appear swell, but on iOS I don't seem to be utilizing the native Facebook SSO. It constantly reverts to the browser-based l...
Tacita asked 26/11, 2014 at 12:8
1
Solved
I'm using Unity 5.2.2p2, Facebook Unity SDK 7.2.2 and the Prime31's Android IAB plugin 2.9. When I compile my app and run it on a device, in the adb logs I see this:
I/Unity (18149): AndroidJavaEx...
Lepsy asked 3/12, 2015 at 21:50
3
I'm testing the InteractiveConsole example in Unity. I did some configurations as described in the official tutorial.
After some setups I got on step 7: Run our example code.
However, I'm receivin...
Katz asked 16/2, 2014 at 17:56
1
Solved
In my Unity IOS game, I am unsuccessfully trying to use FB.Feed to share a screenshot on the user's wall.
Facebook documentation uses FB.Api to publish the screenshot, but this method does not disp...
Uncork asked 28/5, 2014 at 13:12
1
I'm not sure if this is a programming related problem or not, but as I have no experience with the Facebook SDK I'm just assuming that I did something wrong somewhere, even though I've followed the...
Downwards asked 10/5, 2015 at 12:42
2
Solved
After installing OpenSSL (1.0.1x) x64 vision.
I pressed the Facebook>Edit Setting, and the Unity Editor crashed.
Before I installed OpenSSL.
It worked but OpenSSL was not found.
Here is how I set...
Submarginal asked 23/6, 2015 at 5:35
4
Solved
I just installed the new version of Unity 4.3 and the new facebook sdk and I can't get it working.
I created the app on facebook, copied over the app id to the unity facebook settings as required ...
Brentbrenton asked 15/11, 2013 at 10:17
3
I'm getting this error when compiling unity for android using the facebook unity sdk (if I remove the sdk it compiles fine):
Failed to compile resources with the following parameters:
-bootclasspa...
Granada asked 22/10, 2014 at 1:52
2
Created a simple app with facebook unity sdk 6.0.
In start function call the init facebook.
There is a button call login and the login callback just output string.
Run on a Samsung galaxy s5 wi...
Visigoth asked 9/9, 2014 at 18:2
1
Solved
I developed a game for Android with Unity3d. I am using the latest Facebook Unity SDK (Version 5.1).
The game is NOT published on the Google Play Store, yet.
I want to release it soon and I want ...
Loyalty asked 8/5, 2014 at 14:15
9
Solved
I'm having some problem about login in facebook-unity-sdk on android device. When I login and get callback, them return this
FBResult.Text
{"is_logged_in":false,"user_id":"","access_token":""}
...
Exeunt asked 23/9, 2013 at 12:14
1
Solved
I am using Unity3D 4.3.4 Editor and Facebook SDK for Unity 5.1 which allows for testing inside the Editor. I am able to suceesfully post screenshots of my game, but I am struggling trying to post a...
Telly asked 29/4, 2014 at 6:53
2
Solved
If I import this package in a new project, I get no problems at all.
But, when I try to import it into my existing project (that had the 5.0.4 version of the SDK), after the importing finished, I ...
Abundant asked 3/4, 2014 at 20:37
3
Solved
The problem
The first time I call FB.Login I'm redirected to facebook but then there seems to be a problem with coming back to my app. I'm getting the message "[App name] has stopped working." I'v...
Visor asked 29/10, 2013 at 22:35
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