I'm not sure if this is a programming related problem or not, but as I have no experience with the Facebook SDK I'm just assuming that I did something wrong somewhere, even though I've followed the documentation to the T
.
I am using the Unity SDK for anybody that is curious, and I am using the FB.AppRequest to send the invite to the application, the code in my application looks exactly like that in the documentation.
public void InviteFriends() {
FB.AppRequest(
message: "Come play this great game!",
callback: LogCallback
);
}
void LogCallback(FBResult result) {
Debug.Log("Callback was called: " + result.Text);
}
This brings up the box as expected and allows me to invite a friend, and the friend does get the invite, however once they click on the invite they are redirected to a page that looks like this:
Which is causing quite a bit of problems for me; I've checked everything in the application panel and it seems like everything checks out. My google play identifier is correct as-well as my Class Name. My key hashes are all correct. I don't know what else I can do. If you'd like to look up my bundle identifier on the play store it's buzz.qualify
and I'm sure that you'll find it with ease.
I should also add that I have an application page which can be found here: https://www.facebook.com/pages/Qualify/1647231425506903?fref=ts
This page is linked to the facebook application in the developer console as-well.
What can I do to resolve this issue? Is it in the code? Please help, this has been a 4 day long set-back and we're losing progress rapidly because of it.
It's been a few days now, we're now paying someone for a fix through paypal.
unity
tag, that has nothing to do with Unity game engine. – Nolprosunity3d
and only explains whatunity
is, i still feel that it's relevant to the question. As for the page, yes I have it set up and linked in the development panel. – Downwardsunity3d
right now, because I edited the question. Originally it wasunity
tag, that is about something else. If you read the description ofunity
tag, you would see that the first thing there is a warning not to use it for questions related to Unity game engine. – Nolprosunity3d
from the beginning. It was just a missunderstanding on my part. – Downwards