directx Questions
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In terms of PC development (excluding Xbox and Zune),
What is the difference between XNA and C# DirectX? Does C# DirectX have a significant advantage over XNA (in terms of speed, royalties, etc)?
...
2
I've been sorting through DirectX, DirectShow, etc. and can't figure out which .NET C# library would be the best.
I'm making an art installation that will feature full screen video. I'd like the u...
Trophozoite asked 5/3, 2012 at 20:16
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I've looked, and I can't find any material relating to using Direct3d 10 or 11 with MinGW. What do I have to do to get things working? I'm getting errors in the header files supplied by the DX SDK....
Electrophone asked 25/1, 2012 at 9:40
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Sorry if my question seems a little noobish but I can't find an answer. I would like to use DirectInput for my XNA game. I've read around and it seems this is the best way to get input from a gamep...
Shandashandee asked 17/2, 2012 at 23:11
3
I want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable for me.
I have found the solution to make working WPF with DirectX 10:
WPF & DirectX 10 via D3D...
Dipole asked 1/2, 2012 at 11:34
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Is there any demo or article about how to paint solid colors on a 3D model using Delphi GLScene component or FireMonkey ?
Gheber asked 31/1, 2012 at 11:35
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Under windows, there are two main 3D libraries. I am wondering WebGL use which? is it configurable? Is it configurable per browser?
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I'm using this tutorial, but when I compile the code from it:
D3DXMatrixLookAtLH(
&matView,
&D3DXVECTOR3(0.0f, 10.0f, 0.0f), // warning C4238
&D3DXVECTOR3(0.0f, 0.0f, 0.0f), // warn...
Allan asked 6/1, 2012 at 19:6
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I already know that sub-pixel positioning causes DirectWrite text rendering to be blurry compared to GDI.
However, my question is a bit more fundamental: Why can't DirectWrite (and related methods)...
Disembody asked 23/12, 2011 at 4:31
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While I was going over some older DirectX code, I came by the functions D3DXVec3Transform and D3DXVec3TransformCoord. Upon looking up the descriptions for them, they seemed rather similar but I don...
Nitrate asked 28/12, 2011 at 0:8
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In Computer graphics, what's the difference between material and texture?
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Is there a way to draw on form with canvas and then use the updatelayeredwindow so not the form will be visible but the text, like a transculent form showing only text? if not, then is there a way ...
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I'm writing an abstraction layer on top of some graphics API (DirectX9 and DirectX11) and I would like your opinion.
Traditionally I would create a base class for each concept I want to abstract.
...
Overthrust asked 30/11, 2011 at 9:50
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I would like to have a go at making some simple games for personal/learning purposes. By simple games I mean games like platform, maze, arcade games for example. I would also one day like to create...
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Is there a way to simulate a static function in an interface in C#?
I want to use it for a factory, in which every object inherits from ICreateAble with a static function 'Create' and in the facto...
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I was reading about creating graphics "abstraction layers" to make it convenient to switch between graphics platforms. Unfortunately, I have not been able to find much detail about the subject. Is ...
Futilitarian asked 12/9, 2010 at 23:1
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Hello and good day to you.
Need a bit of assitance here:
Situation:
I have an obscure DirectX 9 application (name and application details are irrelevant to the question) that causes blue screen...
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I am using DSPACK with Delphi 6 Pro.
I am looking for a good sample that shows how to create a filter graph that will convert the sample rate of an audio stream to a desired format (sample rate, bi...
Stine asked 29/9, 2011 at 14:53
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If you were writing the next 3d graphics intensive application in C# (like a 3d modelling and animation software), which one would be a better choice?
If we consider C# as platform independe...
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Is DirectSound the best audio abstraction layer for Windows?
Switching my app from a very bad sound implementation, built to a specific chipset, to an abstration layer.
App is native Winform, .net...
Sidestroke asked 1/10, 2008 at 15:42
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I'm trying to use SlimDX and DirectX10 or 11 to control the stereoization process on the nVidia 3D Vision Kit. Thanks to this question I've been able to make it work in DirectX 9. However, due to s...
Gothicism asked 11/9, 2011 at 11:18
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I know that normal mapping describes the process of adding detail to meshes without increasing the polygon count, and that this is achieved by using specific normal textures for manipulating the wa...
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I am working on a small game and game engine in C++ using DirectX. The purpose is educational & recreational.
My next goal is to build a simple world editor that uses the game engine. For this...
Hymenopterous asked 29/8, 2011 at 7:39
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