directx Questions

4

Solved

I have some functions which draws the game screen using the Direct X library in Windows. So, I am trying to use the functions in Android phone using the ndk. But I have some problems. Dose the Andr...
Lippert asked 10/9, 2011 at 13:33

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I don't have any hands on experience with graphics programming. I got this doubt when I was reading about graphics programming. From what I understand, because Windows didn't offer DOS like direct...
Charlton asked 10/9, 2011 at 14:42

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I have recently made an application that takes screenshots of games. First I used GDI to capture the game but for that I had to disable aero at win7/vis and I had some issues on windows XP. Than ...
Bivouac asked 2/9, 2011 at 3:26

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I have written a WPF application which is capturing display and sound from TV Card from with through C# code. I can get the display from TV card, but I can't get any sound from TV Card. BTW, I'm us...
Marni asked 1/9, 2011 at 12:0

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I'm writing a scene-graph based graphics engine for modeling purposes. I'm using XNA 4. On many places I have been reading, that texture changes (and other state changes) should be minimized durin...
Nafis asked 20/7, 2011 at 23:5

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How can i use 3D view inside WinForms? Should i use XNA ? I found this tutorial: http://create.msdn.com/en-US/education/catalog/sample/winforms_series_1 But i dont understand how can i add just ...
Spiritualist asked 18/7, 2011 at 16:26

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I wrote a Java application that uses the java.awt.Robot to take screen captures of the screen and was wondering if capturing a program using DirectX/OpenGL would be possible? Each time I try to do...
Peloquin asked 13/7, 2011 at 7:47

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Sorry if this is off-topic here. If so; please feel free to move it to the appropriate site. How does GDI/GDI+ render to the graphics card (display content on the screen) without the use of a lowe...
Virgy asked 6/7, 2011 at 3:23

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The msdn documentation explains that in directx 11 there are multiple ways to fill a directx 11 texture programmatically: (1) Create the texture with default usage texture and initialize it with d...
Gomer asked 14/6, 2011 at 18:4

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I'm starting a hobby game project on Windows that will make heavy use of 3D graphics effects. It will most likely be written in C++. Should I use OpenGL or Direct3D for my graphics backend? Why? ...
Klinger asked 2/9, 2008 at 9:28

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I am learning directx. It provides a huge amount of freedom in how to do things, but presumably different stategies perform differently and it provides little guidance as to what well performing us...
Chromatic asked 20/6, 2011 at 23:12

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I hear that OpenGL and DirectX calls are actually converted by the video driver into card specific calls. I also know that sometimes a new video driver can improve performance 50% on a video game w...
Shill asked 14/6, 2011 at 14:54

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I've installed the June 2010 SDK Enabled the Debug Runtime in the DirectX Control Panel set the Debug Output Level to maximum (More) Enabled unmanaged code debugging. Result: The debug output ...
Pinson asked 25/8, 2010 at 9:27

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I recently got a water simulation using particles (1000-1500) working (using the stokes equation), but my problem is that I use a IDXSprite which just draws the particles using blue texture quads (...
Jaine asked 11/6, 2011 at 13:56

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I came across a leak in a Direct3D application of mine, and I ended up correcting it, but I think the cause of the leak was due to my misunderstanding of how Direct3D handles its memory and interfa...
Lawyer asked 15/5, 2011 at 7:0

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How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let's say I want to render four images so that they look like a cubicle or something.) I've seen this done eas...
Termitarium asked 10/5, 2011 at 23:26

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I’m trying to make a very simple application which would display different images on each eye. I have Asus VG236H monitor and NVIDIA 3D Vision kit, the stereo 3D shutter glasses. The I’m using C#, ...
Polytechnic asked 9/5, 2011 at 10:11

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I've recently been doing some DirectX 10 work and I'm looking to move to DirectX 11 and Shader Model 5.0. I've written a few very simple shaders in the past and I'm looking to broaden my horizons a...
Hoofbeat asked 15/4, 2011 at 20:46

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I am trying to play and audio file using DirectX dll. Audio.FromFile("Message 1.mp3").Play(); But a loader lock exception is detected as shown below: I am not an expert in analyzing the stack t...
Shire asked 13/4, 2011 at 13:26

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joystick.cs using System; using Microsoft.DirectX.DirectInput; namespace gameproject { /// <summary> /// Description of device. /// </summary> class joysticks { public static D...
Mcnally asked 9/4, 2011 at 10:36

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What exactly are my options? I have programs I need to write in OpenGL and DirectX, and I'd like to use Qt for OpenGL, and not have to re-implement half my program for the DirectX components of my ...
Gelb asked 29/10, 2009 at 2:22

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I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in ...
Flavoring asked 11/3, 2011 at 16:8

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I'm experiencing a GUI freeze problem, related to hard vs. software UI rendering. The context : 2 WPF apps (.NET 3.5 SP1) running on a dual-display XP Embedded machine (DirectX 9.0c). At some poi...
Frech asked 31/3, 2011 at 15:28

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Most of the sample code from Microsoft's DirectX SDK includes variables which use the g_ prefix for Windows API variables, as well as DirectX pipeline variables, such as the swapchain. Here are so...
Clinometer asked 31/3, 2011 at 3:25

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i was wondering what those input and output semantics in HLSL are for? i.e. why do i have to write that TEXCOORD0; struct VS_OUTPUT { float2 tc : TEXCOORD0; }; when the type and the name are ...
Prelate asked 24/3, 2011 at 20:51

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