Optimizing Questions
4
I make blood trail using Sprite2D's clip_children. so when blood trails appear in the world as a childs of Sprite2D with clip_children = clip + draw, it got clipped so its only visible on walls. But I...
Ensheathe asked 23/6, 2023 at 7:11
3
Solved
How do I set this in the wordenvirnment camera ?
var world:WorldEnvironment = $WorldEnvironment
Documentation says it should be accessible on the word.environment... , no dot_blur_far_enable there, ...
Depositary asked 2/6, 2023 at 2:46
19
Hello Godot Community !!
I am asking about the current Godot 4 performance in 3D. I think vulkan haven't fixed the performance issue in Godot 3D. I have seen some videos and then install Godot. I am u...
Zepeda asked 30/5, 2023 at 8:13
7
Solved
I have a bunch of independent tasks to process in separate threads. There is no data shared between threads, and each thread stashes its result in a dedicated variable. Once all threads are done, I wo...
Eaglet asked 16/5, 2023 at 22:21
3
Is there a way to limit the fps on the game engine ?
I have vsync enable for the games at runtime, and it runs fine at 60 fps, but in the editor... Its getting my machine very hot with high fps even w...
Schlenger asked 11/5, 2023 at 23:50
2
I tried making a scene with all the shaders used as materials, then load it into the scene, then free it...
func do_shader_preload():
game.shaders_preloaded = true
var shaders = load("res://scenes/...
Barbel asked 10/5, 2023 at 1:54
5
say I wanna print("I eat kids") for when the value of my var (let's call it 'variable') equals to 0. so I write: "match variable: 0: print("i eat kids")"
But what if I only want it to happen once? can...
Abide asked 25/4, 2023 at 19:39
2
Hi! I'm having a problem with CharacterBody3D/ When I create 1-5 objects? everything work well, but if I add more? FPS starts to sink from 60 to 15. What needs to be fixed?
Arv asked 24/4, 2023 at 11:59
5
Solved
Hi all, I'm making a small little roguelite where the player upgrades stats with cards. Thing is, I don't know how to make this code... good? I'm using an export variable to determine what variable of...
Christoperchristoph asked 8/4, 2023 at 0:16
11
Physics in Godot 4 is very bad at the moment. I'm working on a first person shooter. I can't use anything other than simple shapes, as concave bodies kill performance (I've written about this before),...
Peltate asked 27/3, 2023 at 5:26
3
I'm getting really huge file sizes on the Godot 4.0 HTML5 export.
Anyone have luck with getting good download performance?
Lendlease asked 25/3, 2023 at 17:38
3
I'm currently importing some textures into Godot 4 and am running into a strange issue.
The most common VRAM compressed texture formats on PC are DXT1 and DXT5. DXT1 is for RGB textures and DXT5 is f...
Sideshow asked 18/3, 2023 at 23:10
18
I'm a complete novice to Godot, looking to branch out after using Gamemaker since I was a little kid. I'm going through the "getting started" documentation (love that it's written, not video!), finish...
Brownlee asked 10/3, 2023 at 11:56
1
Hi, my project is 3D . I want to know the recommended way to distribute enemies and loot,in tutorials people just duplicate enemies in the viewport under an empty node just to organize but that's just...
Hillie asked 11/2, 2023 at 14:56
7
I am trying to figure out the best way to boost performance. I have several terrains made in Blender that I've imported. Most of them have a high amount of faces/vertices and I want to decimate them a...
Sarene asked 3/1, 2023 at 4:7
18
I get these framerates per second in scene without any light nodes:
MAX - 76
MIN - 34
AVG - 36
And now the same scene with one omni light:
MAX - 68
MIN - 10
AVG - 10
I tried to tweak quality setting...
Karnes asked 30/12, 2022 at 19:40
42
Solved
The custom functions seem straightforward enough but I haven't been able to find much on signals.
Sadesadella asked 12/12, 2022 at 17:39
1
Hi,
I am getting a lot of conflicting information if Godot is doing automatic batching / instancing of similar mesh+shader objects in 4.0+.
The official documentation talks about how MultiMesh(Instan...
Denicedenie asked 30/11, 2022 at 16:52
2
Has anyone here ever achieved any performance gain from using multimeshes? I'm using version 3.5. At runtime, I can see in the Remote panel how there's no MeshInstance nodes which means Multimeshes ar...
Veto asked 14/11, 2022 at 6:18
2
I don't understand why my friends download this game to play, when they play until night, it's very laggy. While the machine I play is very normal. Can anyone please check and tell me why it is laggin...
Soughtafter asked 2/3, 2022 at 15:1
8
I have a simple 2D scene (at least I think it is), running at a low 30 fps on my nice laptop... :/
I tried the profiler, and I don't understand where this came from.
The IDLE time is 51ms, which mak...
Execrable asked 17/2, 2022 at 20:19
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