NavMesh Questions
7
I built a simple game using Unity’s built in NavMesh Agent AI system.
My player has a laser that uses a raycast to apply a force to the enemy to not it back. This works… for the first couple seconds o...
Vadnais asked 8/3, 2014 at 5:30
3
I’ve done everything I know how to do so far. I’ve added navmesh obstacles, volumes, and regular modifiers to the prefabs for the trees I am using for the terrain. no matter what I do when I bake the ...
Ultun asked 14/12, 2021 at 8:8
7
Solved
I want to have a build mode where you can place buildings on a grid. Then you can press a Ready button to spawn enemy units that will use navmesh to find their way to a target position. But I don’t wa...
Anguine asked 4/6, 2016 at 17:10
5
Hello,
I’m having a rather weird bug with Unity’s navmesh system (I’m using Unity Free 4.2). Basically, the navmesh system itself works correctly, the unit goes from A to B and avoids the obstacles. H...
Pyxidium asked 22/11, 2013 at 15:33
3
I have a irregular Terrain and i generated the NavMesh for it, but i can’t control where I want it.
For example: I have some mountains and i want to be able to go there and don’t want it to be generat...
Meridithmeriel asked 20/3, 2014 at 11:57
2
Solved
Hello guys. I have a problem with multi navmeshes.
It look like this:
So i have a script which Golem follows player when (for example) Vector3.Distance(Golem.position, Player.position) is <...
Lorettalorette asked 16/6, 2017 at 14:4
2
Solved
I have a Nav Mesh Agent and a FPS controller. I want agent to follow FPS when Fps Enter a trigger…
I tried something but it doesn’t work
using UnityEngine;
using UnityEngine.AI;
public class hedefbul...
Nolasco asked 26/1, 2020 at 20:29
1
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