I’ve done everything I know how to do so far. I’ve added navmesh obstacles, volumes, and regular modifiers to the prefabs for the trees I am using for the terrain. no matter what I do when I bake the trees on the terrain are ignored and the NPC’s walk right through them. I’m assuming this is because of my ignorance of the navmesh system, but obviously, I need to fix this.
I’ve read this forum thread and tried doing all of the suggestions but nothing helped. My trees all have colliders.
https://forum.unity.com/threads/does-the-component-navigation-work-with-terrain-trees-yet.488074/
I have the exact same problem. Have you ever found the solution?
– Khan