Broken-Code-Format Questions
4
Hello!
I am trying to set up a very simple app that records some audio from the cellphone’s mic and sends the record to a FTP server. Everything is working fine, but the FTP connection. Any clues why ...
Gotten asked 24/2, 2016 at 19:10
2
I don’t quite get something. But, this is my first attempt at both Unity3D and C# so that doesn’t really come as a surprise…;^) I have written other C# code that successfully uses a single LineRendere...
Zenobiazeolite asked 27/8, 2013 at 10:39
1
Solved
Ive been searching for an awnser for this for ever,
what I want is to have a var Objects : GameObject[]; and the Objects would be found with ItemHolder tag and that they would be children of an object...
Downtoearth asked 29/4, 2015 at 15:31
2
Solved
hello guys ,
I get a script from some page about bending objects in unity but when I test it for my tube, my tube bend but not how I want it. here is a screen shot from it.
7934-bend.jpg982×687 154 KB...
Agreement asked 16/2, 2013 at 15:54
4
how do i create a calendar gui in unity, so that i can select a specific date?
thanks,
flexrails
Teeny asked 3/12, 2009 at 15:53
2
Hi,
I’m trying to write an editor extension that alters an animation curve via script. Unfortunately, any attempt I make to silently alter the value of the animation clip fails silently.
I first tried...
Lucubration asked 7/3, 2016 at 16:29
1
Solved
Hello.
I am making a 2D Game (little bit Zelda like) and want my Character to walk immediately.
For the Game I only use Cubes to show the textures (pixel art). I got my character on y position 1, obje...
Orbital asked 20/4, 2013 at 13:25
1
Hey all! So halfway into development of this game, I got this error that I just can’t solve. I’m super new to C# as well so I might have written some unnecessary super long codes that could have been ...
Derogate asked 25/7, 2017 at 8:22
1
Solved
Edit: OK. It's just my mistake for not reset the variable.
I've tried to implement the multithreading. I'm still not familiar with it. This is the code. There is no error or warning so I think the cod...
Drisko asked 14/7, 2010 at 2:7
7
Solved
The new Animation View in Unity 2.6 can be used to add Animation Curves to material or script properties or to add Animation Events. However, Animation Clips that are imported (from e.g. 3ds Max or Ma...
Ruano asked 23/11, 2009 at 13:37
1
Solved
Hi
About allocations, I have some questions.
If I understand correctly, structs doesn't cause memory allocations (in that matter that they have to be cleaned up by GC later).
However if I create an ar...
Eager asked 15/12, 2010 at 20:34
1
I am setting an animation curve in the Inspector to exist between the range 0..1. Then on each instance of the prefab using that curve to create a new curve scaled to fit within positionMin & posi...
Labarum asked 20/11, 2010 at 18:58
1
So, I am trying to learn more about how to UV something procedurally. The first toy problem I’m trying to solve is how do you UV the default UV on the default Unity sphere.
From left to right - defaul...
Rebozo asked 28/5, 2011 at 23:47
9
Solved
Is there a way to move mesh vertices directly in the Unity3D editor? I thought I saw something about this in the documentation one time, but I can't find it...
Foam asked 7/4, 2010 at 6:17
3
Solved
I have a code where I’m getting values from scripts from objects in an array. I can get these values easily however, how can I compare them without having to do it manually since the array can get ver...
Antislavery asked 2/8, 2012 at 19:45
3
Solved
I’m trying to add functionality to my buttons via for loop, because I don’t want to assign them in inspector.
Here is what I’m trying to do:
for (int i = 0; i < players.Length; i++)
{
playersSpel...
Peskoff asked 11/12, 2016 at 13:29
4
Can someone explain how GameObject-Pool works in avoiding performance issues using Instantiate for many object?
Lippizaner asked 18/12, 2011 at 4:38
1
Solved
Hello!
I made an application with trees, created by Unity Tree Creator. I want filter some trees, so I replace shader and color to make transparent trees. It works in debug and standalone version too....
Albaugh asked 25/4, 2014 at 17:41
1
Solved
Hi.
Currently my game has a selection of weapons available which are all stored in the “Resources/Weapons” folder.
To add each weapon to a menu, I have a script that runs through the “Resources/Weapon...
Obstruct asked 14/1, 2016 at 23:57
3
Solved
I have created a generic object pooling script which I intend to reuse. From a design standpoint, I thought it would be best to go with a Pool class, which can be inherited from, and an IPoolable inte...
Hermie asked 4/5, 2016 at 18:33
2
I’m thinking about remaking a character controller that has been causing nothing but problems. The main problem is that it sticks to walls whenever you hold down the move because of addforce based mov...
Detritus asked 3/11, 2014 at 4:27
2
I want to write on a texture and be able to blend colors together. For example, if the user colors a yellow area, and the picks a transparant blue, coloring over the yellow will produce green.
I’ve tr...
Misguidance asked 3/8, 2012 at 19:33
2
[EDIT!]
Well I tryed using a for loop to add to the inventory like so …
for (int i = 0; i < playerInventory.playerI.Count; i++){
if (playerInventory.playerI*.itemIndex == ItemType){...
Saltigrade asked 29/8, 2013 at 21:45
2
Solved
Hello,
I’ve written a custom inspector for GameObjects that can serialize/restore data changed at runtime (I can save the values I’ve changed at runtime, so they don’t revert after playmode is stopped...
Caulicle asked 10/11, 2011 at 11:22
3
Solved
I haven’t found a simple answer and example for working with generic lists. Say I have a class with public List things and I want to make my inspector work with multiple objects selected in the Editor...
Nickens asked 8/4, 2014 at 16:27
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