3d-texture Questions
1
Solved
i want to filter a texture (no mipmapping) and write the filtered levels into a 3D-Texture. I already created a 3D-Texture with following code:
glGenTextures(1, &outTexture);
glBindTexture(GL_...
Dihybrid asked 17/5, 2016 at 21:58
1
Solved
Using DirectX 11, I created a 3D volume texture that can be bound as a render target:
D3D11_TEXTURE3D_DESC texDesc3d;
// ...
texDesc3d.Usage = D3D11_USAGE_DEFAULT;
texDesc3d.BindFlags = D3D11_BIND...
Closeup asked 18/3, 2015 at 14:24
1
Solved
When working in HLSL/Directx11 I see there are two methods for binding a 3D rendertarget: either you bind the entire target or you bind it while specifying a layer.
If you bind the entire target h...
Eada asked 24/9, 2013 at 22:5
1
Solved
I'm trying to implement volumetric billboards in OpenGL 3.3+ as described here
and video here.
The problem I'm facing now (quite basic) is: how do I render a 3D object to a 3D texture (as described...
Elaterite asked 6/7, 2013 at 16:18
1
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