I'm using async/await and Task
a lot but have never been using Task.Yield() and to be honest even with all the explanations I do not understand why I would need this method.
Can somebody give a good example where Yield()
is required?
I'm using async/await and Task
a lot but have never been using Task.Yield() and to be honest even with all the explanations I do not understand why I would need this method.
Can somebody give a good example where Yield()
is required?
When you use async
/await
, there is no guarantee that the method you call when you do await FooAsync()
will actually run asynchronously. The internal implementation is free to return using a completely synchronous path.
If you're making an API where it's critical that you don't block and you run some code asynchronously, and there's a chance that the called method will run synchronously (effectively blocking), using await Task.Yield()
will force your method to be asynchronous, and return control at that point. The rest of the code will execute at a later time (at which point, it still may run synchronously) on the current context.
This can also be useful if you make an asynchronous method that requires some "long running" initialization, ie:
private async void button_Click(object sender, EventArgs e)
{
await Task.Yield(); // Make us async right away
var data = ExecuteFooOnUIThread(); // This will run on the UI thread at some point later
await UseDataAsync(data);
}
Without the Task.Yield()
call, the method will execute synchronously all the way up to the first call to await
.
await Task.Yield()
forces the method to be async, why would we bother writing "real" async code? Imagine a heavy sync method. To make it async, just add async
and await Task.Yield()
in the beginning and magically, it will be async? That would pretty much be like wrapping all sync code into Task.Run()
and create a fake async method. –
Yaya Task.Run
to implement it, ExecuteFooOnUIThread
will run on the thread pool, not the UI thread. With await Task.Yield()
, you force it to be asynchronous in a way that the subsequent code is still run on the current context (just at a later point in time). It's not something you'd normally do, but it is nice that there is the option if it's required for some strange reason. –
Doorkeeper ExecuteFooOnUIThread()
was very long running, it would still block the UI thread for a long time at some point and make the UI unresponsive, is that correct? –
Yaya Thread.Yield
? It smells the same to me. –
Spicer Task.Yield()
did nothing different to Dispatcher.InvokeAsync
with an empty action. Also, Invoke provide DispatcherPriority
param to let the UI more responsive than Yield
which without any params. –
Whitehorse await Task.Delay(1).ConfigureAwait(true);
causes all the stuff below it to run at later time on the UI thread? Is Task.Yield()
designed for this purpose, or is it just one possible way to use it? –
Regina void
. Although because you are in an event handler, here it's OK. But generally, When returning from a function / method declared as async
that doesn't technically return an expected value, it should almost always return as type Task
. Although there are a few exceptions. See section "Valid Reasons for Returning Void" here: Returning Void From a C# Async Method –
Odilo Task.Yield()
: gist.github.com/ronnieoverby/c401c97bbf7702088a4e9ccd58f79732 –
Aleppo Task.Yield
to be run on the UI thread since it's UI-related. I just don't want it to block when I call a normally user-blocked method (Window.ShowDialog()
specifically) so I created a ShowDialogAsync
extension method that returns Task<bool?>
and is comprised of two lines... Task.Yield()
followed by return window.ShowDialog()
. Does that use-case make sense? Here's the q: stackoverflow.com/questions/65453171 –
Wescott Task.Yield()
? –
Bronze await Task.Yield()
just a glorified Application.DoEvents()
? If not, how is it better than the generally inadvisable Application.DoEvents
? –
Fehr Internally, await Task.Yield()
simply queues the continuation on either the current synchronization context or on a random pool thread, if SynchronizationContext.Current
is null
.
It is efficiently implemented as custom awaiter. A less efficient code producing the identical effect might be as simple as this:
var tcs = new TaskCompletionSource<bool>();
var sc = SynchronizationContext.Current;
if (sc != null)
sc.Post(_ => tcs.SetResult(true), null);
else
ThreadPool.QueueUserWorkItem(_ => tcs.SetResult(true));
await tcs.Task;
Task.Yield()
can be used as a short-cut for some weird execution flow alterations. For example:
async Task DoDialogAsync()
{
var dialog = new Form();
Func<Task> showAsync = async () =>
{
await Task.Yield();
dialog.ShowDialog();
}
var dialogTask = showAsync();
await Task.Yield();
// now we're on the dialog's nested message loop started by dialog.ShowDialog
MessageBox.Show("The dialog is visible, click OK to close");
dialog.Close();
await dialogTask;
// we're back to the main message loop
}
That said, I can't think of any case where Task.Yield()
cannot be replaced with Task.Factory.StartNew
w/ proper task scheduler.
See also:
var dialogTask = await showAsync();
? –
Leicestershire var dialogTask = await showAsync()
won't compile because the await showAsync()
expression doesn't return a Task
(unlike it does without await
). That said, if you do await showAsync()
, the execution after it will be resumed only after the dialog has been closed, that's how it's different. That's because window.ShowDialog
is a synchronous API (despite it still pumps messages). In that code, I wanted to continue while the dialog is still shown. –
Brigham await Task.Yield()
have the same effect as await Task.Delay(1)
? –
Fernandez await Task.Delay(1)
over await Task.Yield()
? –
Brigham Task.Yield()
is like a counterpart of Thread.Yield()
in async-await but with much more specific conditions. How many times do you even need Thread.Yield()
? I will answer the title "when would you use Task.Yield()
" broadly first. You would when the following conditions are fulfilled:
The term "async context" here means "SynchronizationContext
first then TaskScheduler
". It was used by Stephen Cleary.
Task.Yield()
is approximately doing this (many posts get it slightly wrong here and there):
await Task.Factory.StartNew(
() => {},
CancellationToken.None,
TaskCreationOptions.PreferFairness,
SynchronizationContext.Current != null?
TaskScheduler.FromCurrentSynchronizationContext():
TaskScheduler.Current);
If any one of the conditions is broken, you need to use other alternatives instead.
If the continuation of a task should be in Task.DefaultScheduler
, you normally use ConfigureAwait(false)
. On the contrary, Task.Yield()
gives you an awaitable not having ConfigureAwait(bool)
. You need to use the approximated code with TaskScheduler.Default
.
If Task.Yield()
obstructs the queue, you need to restructure your code instead as explained by noseratio.
If you need the continuation to happen much later, say, in the order of millisecond, you would use Task.Delay
.
If you want the task to be cancellable in the queue but do not want to check the cancellation token nor throw an exception yourself, you need to use the approximated code with a cancellation token.
Task.Yield()
is so niche and easily dodged. I only have one imaginary example by mixing my experience. It is to solve an async dining philosopher problem constrained by a custom scheduler. In my multi-thread helper library InSync, it supports unordered acquisitions of async locks. It enqueues an async acquisition if the current one failed. The code is here. It needs ConfigureAwait(false)
as a general purpose library so I need to use Task.Factory.StartNew
. In a closed source project, my program needs to execute significant synchronous code mixed with async code with
Thus, I need a custom scheduler. I could easily imagine some poor developers somehow need to mix sync and async code together with some special schedulers in a parallel universe (one universe probably does not contain such developers); but why wouldn't they just use the more robust approximated code so they do not need to write a lengthy comment to explain why and what it does?
Task.Yield
has any affiliation with the TaskScheduler.Current
. It yields back on the SynchronizationContext.Current
, not on the current TaskScheduler
. –
Fehr Task.Yield
has any affiliation with the TaskScheduler.Current
" means. Task.Yield()
prefers to continue on SynchronizationContext.Current
. If SynchronizationContext.Current
is null, the continuation will be enqueued to the original queue. I am not aware of a way to do the same thing as Task.Yield()
. The closest way, although still different, is the code above. This is one of the reasons why there exists Task.Yield()
. –
Urn TaskScheduler.Current
when the SynchronizationContext.Current
is null. –
Fehr YieldAwaitable
and I was wrong. The Task.Yield
does indeed capture to the TaskScheduler.Current
when there is no SynchronizationContext.Current
to capture. So your approximation of Task.Yield
is correct. –
Fehr One use of Task.Yield()
is to prevent a stack overflow when doing async recursion. Task.Yield()
prevents syncronous continuation. Note, however, that this can cause an OutOfMemory exception (as noted by Triynko). Endless recursion is still not safe and you're probably better off rewriting the recursion as a loop.
private static void Main()
{
RecursiveMethod().Wait();
}
private static async Task RecursiveMethod()
{
await Task.Delay(1);
//await Task.Yield(); // Uncomment this line to prevent stackoverlfow.
await RecursiveMethod();
}
await Task.Delay(1)
is enough to prevent it. (Console App, .NET Core 3.1, C# 8) –
Fehr await Task.Delay(1);
and await Task.Yield();
would do almost exactly the same thing? –
Fernandez await Task.Delay(1)
left it up to the runtime to decide if the delay should happen sequentially without yielding control of the thread or if an unfinished task should be returned and control yielded. On the other hand, await Task.Yield()
guaranteed that the execution context would yield control of the current thread. –
Monocycle I have never been using
Task.Yield()
, and to be honest even with all the explanations I do not understand why I would need this method.
You have never used the Task.Yield
, because this API has no clear purpose in life. Apart from Noseratio's rather esoteric (yet clever and sophisticated) use for juggling between nested UI message loops, I have yet to see someone using this API for a purpose that could be described as "intended", and also a purpose that cannot be fulfilled in a better way using other APIs with clear-cut semantics.
Most people discover the Task.Yield
when they want to offload work to the ThreadPool
, and then use it because it works. There are two problems with this:
Task.Run
API that exists for exactly this reason. Offloading work to the ThreadPool
is its documented purpose.await Task.Yield()
yields to the ThreadPool
only in the absence of a synchronization context, in other words only when the SynchronizationContext.Current
is null
. Otherwise it yields to wherever the current synchronization context thinks it should yield. Since the Task.Yield
is documented to "asynchronously yield back to the current context when awaited", it could be said that any behavior it has in the absence of a synchronization context is accidental and not to be relied on.I'll finish this answer with an example showing how to modify existing solutions that use incorrectly the await Task.Yield()
for the purpose of offloading, by replacing it with the correct API Task.Run
.
Incorrect:
foreach (var file in files)
{
await Task.Yield();
Process(file);
}
Fix #1 (preserving the above behavior that schedules on the ThreadPool
the processing of each file individually):
foreach (var file in files)
{
await Task.Run(() => Process(file));
}
Fix #2 (doing all the work on a single ThreadPool
thread without any application-level interruption):
await Task.Run(() =>
{
foreach (var file in files)
{
Process(file);
}
});
If you think that the await Task.Yield();
is sexier than the await Task.Run(() => { });
, you might be looking for the SwitchTo
API that currently exists in the Microsoft.VisualStudio.Threading package. To learn why this API doesn't exist in the standard .NET libraries, see this question.
Task.Run
. –
Patin ThreadPool
, and hope to fix it by splitting each big job to many smaller jobs, a better solution might be to configure your ThreadPool
by using the SetMinThreads
API. If you know before-hand that your application needs 100 threads, please configure your ThreadPool
accordingly, and don't rely on its algorithm which upon reaching the soft limit Environment.ProcessorCount
starts injecting slowly one new thread per second (undocumented behavior). –
Fehr Task.Run
and Task.Yield
can be used equivalently and posted the results as an asnwer here - https://mcmap.net/q/93785/-task-yield-real-usages/…. In my tests Task.Yield
outperformed Task.Run
by almost 3x, which surprised me. I'd love to get your take on the results. –
Patin await Task.Yield()
and Application.DoEvents()
to be very similar. I am not sure how exactly they differ. –
Fehr One useful case I found for Yield is when creating a method (specially in tests) that returns an IAsyncEnumerable
type.
private static async IAsyncEnumerable<Response> CreateAsyncEnumerable() {
await Task.Yield();
yield return new Response ("data");
}
In this case, if I don't add the await Task.Yield();
, it still works but it complains with:
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Other examples often simulate async by adding Task.Delay()
, but I'd rather not in tests.
Task.Yield()
may be used in mock implementations of async methods.
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