Coming from Unity, I was wondering if there was any equivalent (or way to achieve such) to the "Best Fit" option for Text Objects that I can apply to Label/RichTextLabel nodes? I've looked everywhere online, but as far as I can tell, it hasn't been fully brought up since this issue was closed for lacking a solution proposal.
Unfortunately I don't have a complete enough understanding of the engine to figure one out myself, so if you have any workarounds or know how to achieve this, I would be extremely grateful.