my previous post is more specific about my issue:
https://mcmap.net/q/131/godot-topdown-rpg-camera-must-move-only-when-character-hits-the-edge
but after some time messing around, I truly find what I need:
- a way to link many "rooms" (a node with a portion of my map), like in the old Zelda games, or more recently, FAITH: the Unholy Trinity.
- if it helps, my project is a topdown FAITH fangame, you know, atari/NES-style, kinda "lowpoly".
- the camera must frame the "room" which the camera is in, not follow the player.
- the "rooms" entered should not be random, but instead created by me. the character just move inside the rooms, cycling between them.
I was following this tutorial, but I don't get exactly how this work. like, it "destroy" the previous room, when the player moves to the next room, creating another right on side (?). maybe my script, and my map can be simplier than this. any help, question or tip is welcome!