howdy, I'm a newbie, starting at gamedev and godot right now. sorry for the bad english, tho.
I'm following the devworm tutorials:
but I need a very specific camera feature. the camera needs to be fixed, like in old games, and move only when the character hits the border, so instead of making many tilemaps and linking them, I must do only one, avoiding some very unpratical scene "swapping" at all.
but the problem is I am a newbie, and don't know much about the engine, so I was trying to find a tutorial, template or even a code snippet can help in this case.
like, camera must be fixed inside the "rectangle", and move to another "rectangle" just in side of the original position. like in older games.