Constant crashing issues.
Asked Answered
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Beginner to Godot here and just learning the ropes.

The issue I'm having is that adding/editing nodes in my scene is causing my engine to freeze and crash. Tried running from the terminal with verbose logging enabled but there's no relevant logging there.

I'm using the stable version but I've tried running in compatibility mode and the experimental version. For reference I'm on Windows 10 with a Ryzen 5 2600 and RTX 3070 Ti.

Kinda stumped on what to do so any suggestions are appreciated.

Nth answered 23/11, 2023 at 3:19 Comment(0)
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Nth Tough to guess at the moment. Can you make a simple example project, upload it here and describe the steps to reproduce the problem?

Curium answered 23/11, 2023 at 10:40 Comment(0)
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Nth The issue I'm having is that adding/editing nodes in my scene is causing my engine to freeze and crash.

How big and complex is the scene? Yeah, sharing the project, would be a good idea.

Anabatic answered 23/11, 2023 at 11:48 Comment(0)
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Sometimes crashes on a fresh project straight away after I add a node.

Nth answered 23/11, 2023 at 21:41 Comment(0)
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Nth Sometimes crashes on a fresh project straight away after I add a node.

I couldn't reproduce the error — everything worked correctly. But there is a strange thing: the scene in the preview contains a picture (album). When opening the scene, it is not there. Try to resave the .png in any program (under a different name) and import it again.

Is the problem only with this project or with any project?

Anabatic answered 23/11, 2023 at 22:18 Comment(0)
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I think I've fixed it, I ran godot with this argument --rendering-driver opengl3 . Hasn't crashed in a few hours.

Nth answered 24/11, 2023 at 0:17 Comment(0)

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