Beginner to Godot here and just learning the ropes.
The issue I'm having is that adding/editing nodes in my scene is causing my engine to freeze and crash. Tried running from the terminal with verbose logging enabled but there's no relevant logging there.
I'm using the stable version but I've tried running in compatibility mode and the experimental version. For reference I'm on Windows 10 with a Ryzen 5 2600 and RTX 3070 Ti.
Kinda stumped on what to do so any suggestions are appreciated.