unreal-blueprint Questions
3
Solved
Using Blueprint, I can SpawnActorFromClass with a StaticMeshActor, but with a Python script via the builtin Python Script plugin,
unreal.EditorLevelLibrary().spawn_actor_from_class(ue.Class(name=...
Wickiup asked 3/4, 2019 at 1:54
2
Solved
I'm working on a VR game in Unreal Engine 4 using Blueprints.
I want to calculate the (yaw) angle the user needs to turn his/her gun (whose direction is determined via the position of the motion c...
Purgation asked 25/6, 2019 at 7:39
3
I'm extremely new to UE, and doing a few easy tutorials to get started, so I don't exactly know the correct terminology to use to help me find what I am looking for... Anyway, whenever I hit play a...
Infeld asked 30/3, 2017 at 6:27
4
Solved
In Unreal, I want
to rotate an actor where the forward vector points at target's current position,
to ensure that the up vector of my actor is the same at the up vector of my target
In Unity3D...
Unguarded asked 5/11, 2019 at 21:46
1
Solved
Suppose I want to create an AI class in code that will be used to control a pawn, but I want my designers to be able to modify the behavior using blueprints for rapid iterations.
Suppose I have thi...
Galiot asked 21/6, 2019 at 17:4
1
Solved
Unreal Engine 4 provides three specifiers to control the visibility and editability of an C++ class member exposed to Blueprint via UPROPERTY().
The documentation in the UE4 source code (see also ...
Mono asked 25/8, 2018 at 11:51
1
Solved
I have a PlayerControl.cpp class which derives from Pawn class
In that class , I have a method to get all Actors in Map
TSubclassOf<AEnemy> ClassToFind;
TArray<AActor*> FoundEnemies;...
Patois asked 9/9, 2016 at 7:29
1
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