textures Questions

2

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I am creating an OBJ parser which reads the file and draw it using glDrawElements. The thing here is the model is correctly drawn but when I try to give it a texture, it is incorrectly mapped. I ha...
Scala asked 27/7, 2015 at 9:37

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My game is working correctly except in the case where I press the HOME button then resume. What needs to be done to use the textures again? I have tried calling onPause and onResume on the GLSurfac...
Squab asked 11/5, 2011 at 14:28

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I'm making progress developing a '3d desktop' directx app that needs to display the current contents of a desktop window (e.g. "Calculator") as a 2D texture on a rectangular surface in directx (11)...
Martensite asked 26/11, 2014 at 13:49

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I'm trying to draw transparent textures (text) in my app. Strangely, it works on the newest Nexus 7 and on my second generation Moto X but on the original Nexus 7 the textures are just black. I've ...
Undressed asked 16/6, 2015 at 13:47

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I have an extremely simple PNG texture: a grey circle with a transparent background. I use it as a uniform map for a THREE.ShaderMaterial: var uniforms = THREE.UniformsUtils.merge( [basicShader...
Gereron asked 24/6, 2015 at 21:15

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I have two 2D textures. The first, an MSAA texture, uses a target of GL_TEXTURE_2D_MULTISAMPLE. The second, non MSAA texture, uses a target of GL_TEXTURE_2D. According to OpenGL's spec on ARB_text...
Whang asked 8/6, 2015 at 23:42

2

I have a project unity game 2d. when i build it with 70 MB in apk, i think it too large with my game. I try to delete some pictures (textures for backgrounds of game) about 6MB in my folder Assets...
Gigantes asked 23/5, 2015 at 15:56

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I am working on an app where higher resolution is always better. But I'm stuck with WebGL max_texture_size problems. I create an image of size exactly this dimension (16384x16384 on my laptop) and...
Crutch asked 30/4, 2015 at 19:4

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I got texture, which really shorter, than my UIButton. I got this texture: And i should create this button: How should i stretch (not tile), this texture? Stretching in horizontal direction ...
Cotangent asked 27/9, 2012 at 14:39

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Is it possible using video (pre-rendered, compressed with H.264) as texture for GL in iOS? If possible, how to do it? And any playback quality/frame-rate or limitations?
Chloris asked 21/11, 2010 at 11:12

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I'm creating a mesh with a custom shader. Within the vertex shader I'm modifying the original position of the geometry vertices. Then I need to access to this new vertices position from outside the...
Sully asked 14/3, 2015 at 20:33

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I've in drawable directory an image file with the 960x1440 size. When the app start, the image is not loaded as background and in the logcat I see: Bitmap too large to be uploaded into a texture (...
Erdmann asked 5/2, 2015 at 14:22

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I want to make transparency on my 32bit bitmap texture using GLSL. My fragment shader looks like this: #version 120 uniform sampler2D myTexture; varying vec2 TexCoord; void main(void) { if(textur...
Pentarchy asked 22/1, 2015 at 0:0

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I have some questions about maps in 3D games (i.e. World of Warcraft) and how programmers render them: Is it possible to "smooth" the edges of mountains via some technique, or the only poss...
Erigeron asked 14/1, 2015 at 15:10

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I'm trying to decide what the most efficient way to render a bunch of cubes with different textures in a Minecraft-like game is. I discovered instanced rendering. What I've done is I've created a ...
Paredes asked 5/2, 2012 at 18:56

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I am mainly a programmer, not very good at drawing, so I decided to make textures at run time in a procedural way and by that I mean to generate something new and fresh every time at the same time ...

5

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I have an app that I've been repeatedly playing with in android, it uses opengl-es. Currently I load textures from a bitmap like so: //Load up and flip the texture - then dispose the temp Bitmap...
Vitriolic asked 18/4, 2011 at 16:10

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I'm using defered rendering in my application and i'm trying to create a texture that will contain both the depth and the stencil. glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, heigh...
Kutchins asked 17/12, 2014 at 22:5

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Almost exact duplicate question: OpenGL font rendering using Freetype2. I am trying to render text in my OpenGL program using FreeType2 (2.5.3), based on this tutorial: http://en.wikibooks.org/wik...
Shonna asked 11/12, 2014 at 19:25

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I am using a CUDA texture in border addressing mode (cudaAddressModeBorder). I am reading texture coordinates using tex2D<float>(). When the texture coordinates fall outside the texture, tex2...
Tanta asked 26/9, 2013 at 6:31

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first of all, I'm totally new to kivy, so I'm struggling a bit. I'm trying to display a numpy array in a kivy window. So far i figured out that this should work using the Texture Class (http://kiv...
Downbow asked 26/11, 2014 at 15:46

1

I am trying to create a 3-channel CVOpenGLESTexture in iOS. I can successfully create a single-channel texture by specifying kCVPixelFormatType_OneComponent8 in CVPixelBufferCreate() and GL_LUMINA...
Tyrannize asked 25/11, 2014 at 14:46

3

I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the bricks. var mat = new T...
Vitascope asked 3/7, 2012 at 5:19

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I'm working on a game where there are many walls of the same texture but at different lengths/heights. Currently I am cloning a base texture and setting the repeat values for each wall. This create...
Reciprocate asked 24/11, 2014 at 4:30

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This is a followup on a previous question (see Coloring individual triangles in a triangle mesh on javafx) which I believe is another topic on its own. Is there a way (with javafx) that I can get ...
Hypothecate asked 12/11, 2014 at 7:57

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