tesselation Questions

3

Solved

I'd like to generate some square plots that have arrays of hexagons inside of them, like drawn here. I'd like to plot both regular (geometrically regular) and abnormal hexagon tessellations, so I d...
Dock asked 8/11, 2016 at 4:41

14

Many strategy games use hexagonal tiles. One of the main advantages is that the distance between the center of any tile and all its neighboring tiles is the same. I was wondering if anyone h...
Retouch asked 14/4, 2009 at 20:34

2

I have data in the form (x, y, z) where x and y are not on a regular grid. I wish to display a 2D colormap of these data, with intensity (say, grey scale) mapped to the z variable. An obvious solut...
Hemistich asked 9/4, 2011 at 22:32

4

Solved

I need to fill an arbitrary polygon using a near-uniform tiling of triangles. How would I do this? You may provide either references to existing algorithms or even simply ideas or hints of your own...
Syndactyl asked 4/1, 2010 at 13:0

7

Solved

I've got some convex polygons stored as an STL vector of points (more or less). I want to tessellate them really quickly, preferably into fairly evenly sized pieces, and with no "slivers". I'm go...
Marry asked 13/9, 2009 at 21:5

1

Solved

I am working with an algorithm that, for each iteration, needs to find which region of a Voronoi diagram a set of arbirary coordinats belong to. that is, which region each coordinate is located wit...
Ramsgate asked 25/7, 2013 at 11:41

1

Is it possible to triangulate a quad with a hole in it using tesselation shader? For example, Imagine I have a Quad. Then I want to make a hole to the center of the quad. There need to be a lo...
Roughhew asked 18/5, 2013 at 23:6

2

I want to seamlessly tile a bunch of different-colored Rectangles in WPF. That is, I want to put a bunch of rectangles edge-to-edge, and not have gaps between them. If everything is aligned to pix...
Paucity asked 7/6, 2009 at 13:17

1

Solved

I'm asking this question out of curiosity, having first tried to implement such an algorithm before using GLU's for performance reasons. I've looked into common algorithms (Delaunay, Ear Clipping ...
Decameter asked 12/10, 2012 at 4:0

1

Solved

It's pretty hard to render the data I generate, if I want to use one vertex array format only. I tried to provide GLU_TESS_EDGE_FLAG_DATA callback, but it made my program crash. (also tried withou...
Eke asked 26/9, 2012 at 11:6

2

Solved

I'm looking for a packing algorithm which will reduce an irregular polygon into rectangles and right triangles. The algorithm should attempt to use as few such shapes as possible and should be rela...
Milewski asked 21/7, 2010 at 20:46

3

Solved

I'm looking for a packing algorithm which will reduce a regular polygon into rectangles and right triangles. The algorithm should attempt to use as few such shapes as possible and should be relativ...
Absorbed asked 21/7, 2010 at 3:31
1

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