skphysicsworld Questions
4
Solved
I have been struggling for the past two days to get two SKSpriteNodes to register a collision and evoke didBegin#contact.
I've set their bit masks 'categoryBitMask', 'contactTestBitMask' and 'coll...
Hamlani asked 18/10, 2014 at 9:16
2
Solved
I am trying to keep my SKSpriteNodes moving at a constant speed forever, even after collisions. I have set gravity to 0, friction to 0, and linear and angular dampening to zero, but the Sprites sti...
Sharla asked 10/3, 2015 at 19:33
2
Solved
I have a SKSpriteNode with a dynamic physics body on a SKNode *_fgLayer.
Now, when I pause or unpause the game I want that SKSpriteNode to remain in place and not rotate or fall down. If I simply ...
Khaddar asked 9/3, 2014 at 12:11
4
Solved
I'm building a game with balls bouncing within the iPad's screen. Similar to a Pong game. I see that SKScene's SKPhysicsWorld has gravity property, and also controls how objects collide with each o...
Mussel asked 9/11, 2013 at 22:26
1
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