I have a SKSpriteNode with a dynamic physics body on a SKNode *_fgLayer
.
Now, when I pause or unpause the game I want that SKSpriteNode to remain in place and not rotate or fall down. If I simply use _fgLayer.paused = YES;
the SKSpriteNode does not stay in place but rather rotates and falls down. If I set physicsBody.dynamic = NO;
when paused and physicsBody.dynamic = YES;
when unpaused it works.
However, after a few tries I always get the following crash:
"Assertion failed: (typeA == b2_dynamicBody || typeB == b2_dynamicBody), function SolveTOI, file /SourceCache/PhysicsKit/PhysicsKit-4.6/PhysicsKit/Box2D/Dynamics/b2World.cpp, line 670."
So, I guess setting a physicsBody.dynamic = NO;
and back does not work.
Does anyone have an idea of
how to pause dynamic physics bodies to remain in place when the game is paused?