skemitternode Questions
2
Solved
Is there a way to have particles spawn with a random per particle colour based on the current "Color Ramp"? The particles do not change colour over their lifespan, they are simply assigned a colour...
Vergos asked 6/11, 2013 at 13:22
1
I'm trying to use SKSprite Particle Emitter with Swift.
But I want use a number of different textures in my emitter.
Is it possible to: have many images, and, have the emitter use the images rand...
Brandie asked 3/3, 2016 at 10:16
7
Solved
I need to add a rain particle effect to my app, I have been having a tough time finding ways to actually execute this idea.
I tried following this CALayer approach tutorial : Link but I am not qu...
Triple asked 27/10, 2013 at 17:9
2
Solved
I'm trying to update the colour of an SKEmitterNode within a UIViewRepresentable. The hue value is passed in from the state on the parent View, and the emitter colour should update when the hue val...
Kaseykasha asked 15/9, 2019 at 22:11
6
Solved
I currently have this code in a collide statement where if collide with object then this particle happens but how do I stop it? As it goes on forever whereas I only want to happen a couple of times...
Mungovan asked 6/4, 2014 at 18:15
1
I have a really cool effect that I like that I made using sks files in xcode and the blend mode 'add'. Now I didn't realize it at the time but after looking at the apple docs I saw that the effect ...
Unthrone asked 6/11, 2016 at 0:29
1
I need to have a particle emitters effects to appear duplicated in 2 spots (For split screen purposes), I am wondering if anybody has come across a way of doing this. My goal is to have this runnin...
Roquelaure asked 4/11, 2016 at 13:47
1
Solved
I've tried few workarounds, but still I can't pause existing particles on iOS9. I am using following technique to pause the scene:
pause the scene with self.paused = YES;
set custom globalPause =...
Snide asked 23/9, 2015 at 22:15
1
Whenever my SKEmitterNode is paused/unpaused (like when the app is backgrounded/foregrounded), there is an unnatural gap in the particles. All of the particles that should have been moving while pa...
Cleome asked 11/10, 2015 at 22:25
1
Solved
I just wanted to do something that to me seems really simple, which is make an emitter into the entire background of a view... then I would want the view to be able to aspectFill and scale and so f...
Schechter asked 26/3, 2016 at 9:29
1
Solved
I'm working with Swift, Sprite Kit and Xcode 6,
I would like to create a particle effect in SpriteKit a little bit like the particles effects of the balls in the iOS game named "Duet", but I don't...
Millrace asked 13/12, 2014 at 13:37
2
Solved
I added SKEmitterNode as a childNode of my mainScene and than expected that It would be removed when particleLifetime ends, described like apple docs.
Added emitters like this;
var emitterPath :...
Spool asked 30/7, 2015 at 16:37
3
Solved
I am a long time user of Stackoverflow but first post.
My question is seemingly simple, is there a way to make particles from an emitter interact with the physics sprites in the scene? (For exampl...
Headstall asked 12/11, 2013 at 15:56
1
Question:
How to achieve this animation with Spritekit?
What I've done:
Problem:
1) I can draw all four petals,but once I lift my finger to draw the circle, it will still create a line fr...
Morrell asked 22/4, 2015 at 9:48
1
Solved
This is the animation in XCode SKEmitter editor (I want to achieve this on the iPhone) :
This is the animation on the iPhone (I don't want this animation):
Using this code:
let sparkEmmiter...
Ipa asked 1/4, 2015 at 3:50
2
Solved
I have created a particle emitter in Xcode that has quite a lengthy trail. When i move it inside of the particle generator it leaves a trail following my mouse path.
some background info on my go...
Dorcus asked 25/3, 2014 at 20:47
2
I am trying to make it so a particle I made follows the player whenever the player is moved. The effect I am trying to replicate is like when you are on a website and they have some sort of set of ...
Zacharia asked 21/12, 2013 at 19:17
2
Solved
When using a SKEmitterNode with a maximum particles set to a number the documentation says that it will stop generating particles. My question is, is there a way to tell that this has happened? I w...
Should asked 9/11, 2013 at 18:38
1
Solved
I have created a particle and when I test it moving on Xcode's property window, it looks like this:
I have added this particle to a scene, made a circle and forced the particle to run that circl...
Fluorocarbon asked 24/9, 2013 at 15:39
1
Solved
I'd like to add a particle to my SpriteKit app, but I can't find how to do it. I'm able to create using the particle editor, but how do I add them to my view?
Thanks a lot in advance!
Valma asked 19/9, 2013 at 9:52
1
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