multitexturing Questions
1
Solved
Every texture after GL_TEXTURE0 (texture on slot 0) is black.
Fragment shader (sample code to check different textures by changing weights):
#version 330
uniform sampler2D g_ColorTex;
uniform sa...
Flat asked 13/3, 2013 at 20:5
1
Solved
I'm happily using the SpriteBatch class of the LibGDX Framework.
My aim is to modify the representation of the sprite through a shader.
batch = new SpriteBatch(2, shaderProgram);
I copied the de...
Crinoline asked 15/8, 2012 at 22:53
1
Solved
I have successfully drawn a multi-textured polygon but unfortunately only the first pixel of the overlaying texture is being used across the entire texture area.
Here are the textures (GL_TEXTURE0...
Ploce asked 2/2, 2012 at 16:59
2
Solved
How to turn off multiple texture units because they influence to other render parts.
I activate my them:
glActiveTexture(GL_TEXTURE0 + index);
glBindTexture(GL_TEXTURE_2D,
((MaterialSampler2D)s...
Legg asked 18/4, 2011 at 15:48
1
Solved
I've seen as many different parameters as many source codes I saw. Is there a description can be found somewhere that refers all about those parameters in details?
Rule asked 28/1, 2010 at 22:0
1
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