monogame Questions
2
When I try to open MonoGame pipeline (MGCB Editor), I get an error that says either "Catastrophic failure (Exception from HRESULT: 0x8000FFFF (E_UNEXPECTED))" or "The Extender Provid...
3
Solved
So I want to learn C# and XNA but after some research is came to my attention that XNA is apparently dead, and there is an alternate library called MonoGame which uses XNA framework.
So, can I use...
2
Solved
i'm making a simple game to show as final project. It will display a .bmp frame within the window and i have no intention of resizing the window while the game is running so i want to fix the windo...
Lindyline asked 23/11, 2013 at 0:42
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I recently got into using MonoGame, and I love the library.
However, I seem to be having some issues with drawing bezier curves
The result that my code produces looks something like this
Look b...
2
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I was wondering how to draw on the fly pixel by pixel in XNA/MonoGame and could only find this. Problem is, the question wasn't centered about how to actually draw pixel by pixel but rather manage ...
0
I want to attach a console to an monogame application. I used .Net Framework at first and everything worked fine, then I switched to .Net Core 3.1 and the console stopped attaching to the process.
...
4
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I am using an iball notebook and I don't have enough memory to install Visual Studio. I am having no problems using VS code and i am able to make and create executables of my console applications. ...
Ceratoid asked 17/12, 2016 at 11:58
3
Solved
How do you draw shapes, such as Rectangles and Circles, in MonoGame without having to save the a predrawn shape in the Content folder?
DrawRectangle() and DrawEllipse() are for Windows Form and do...
Salmanazar asked 26/4, 2014 at 1:37
3
Solved
I'm developing a game using Monogame and C#. I have a wpf application for the menu that starts in full screen. When I click on play on the menu, I go to the Monogame project. How can I start the Mo...
6
Solved
In MonoGame, how can I read which keyboard key is pressed in the form of a String?
I have tried String pressedKey = Keyboard.GetState().ToString();, but it gives me "Microsoft.Xna.Framework.Input....
2
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I heard that MonoGame is a replacement for XNA but i do not know how to open the desktop project.
Specifically, what workload should I install to be able to develop MonoGame projects on Windows?
...
Dalpe asked 10/9, 2019 at 23:48
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Currently in my game i want trying to move my object towards both x axis and y axis.As I also wanted to put it into center ,I have put a camera.Here is my Camera code-
public class Camera
{
publ...
2
Is there any downside to using Graphics.DrawString to render a (rather static) bunch of text to an offscreen bitmap, convert it to a Texture2D once, and then simply call SpriteBatch.Draw, instead o...
Getup asked 25/1, 2015 at 13:21
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I'm working on an assignment for school in which we make a small game using monogame, with the added challenge of working in F#. The game logic is fully immutable F#, and the entrypoint is in...
Lalittah asked 16/11, 2017 at 10:28
1
UPDATE
This issue have also been discussed in: https://github.com/mono/MonoGame/issues/2492
The problem is if the app is only allowed to run in Landscape orientation, not when you use Portrait or...
Neopythagoreanism asked 1/6, 2014 at 8:32
5
I've been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below :
#region Using Statements
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework....
2
Problem: I'm trying to render a dynamic Julia fractal in real time. Because the fractal is constantly changing, I need to be able to render at least 20 frames per second, preferably more. What you ...
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I am trying to get the current FPS of my game, however I can only find methods that updates the FPS variable every second. E.g. https://github.com/CartBlanche/MonoGame-Samples/blob/master/Draw2D/FP...
Invest asked 19/12, 2013 at 7:54
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Solved
This is the line that gives me the error.
<Exec Command="&quot;$(MonoGameContentBuilderExe)&quot;
/@:&quot;%(ContentReferences.FullPath)&quot; $(Header)"
WorkingDirectory="%(Con...
Victoriavictorian asked 29/9, 2015 at 4:16
3
Solved
When trying to import an image into my 'game' I get a error message. The one displayed in the title. it is called content1.png and is in the Content folder. I have
public override void LoadConten...
Duodiode asked 24/12, 2013 at 12:18
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Solved
I am porting my game to UWP from the full desktop .net and one thing I need to work out is how to live load texture, shaders etc... into the UWP version of the game.
In the desktop version I use a...
3
Ok so I ported a game I have been working on over to Monogame, however I'm having a shader issue now that it's ported. It's an odd bug, since it works on my old XNA project and it also works the fi...
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Solved
I am developing a game for Android using Google Play Game Services, using Xamarin. I am doing my testing using a Genymotion Android Emulator. I have run into an issue that appears to be a bug in ei...
Pharsalus asked 13/11, 2014 at 6:49
4
Why does this keep happening? I research it and know of them helps.
Codes:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Security.Policy;
...
4
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How do you print or output text in Monogame?
I googled how to display text in monogame and was led to this:
Debug.WriteLine
Which says: "By default, the output is written to an instance of Defau...
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