monogame Questions

2

When I try to open MonoGame pipeline (MGCB Editor), I get an error that says either "Catastrophic failure (Exception from HRESULT: 0x8000FFFF (E_UNEXPECTED))" or "The Extender Provid...
Goldin asked 18/8, 2023 at 16:42

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So I want to learn C# and XNA but after some research is came to my attention that XNA is apparently dead, and there is an alternate library called MonoGame which uses XNA framework. So, can I use...
Intestinal asked 9/2, 2014 at 11:28

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i'm making a simple game to show as final project. It will display a .bmp frame within the window and i have no intention of resizing the window while the game is running so i want to fix the windo...
Lindyline asked 23/11, 2013 at 0:42

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I recently got into using MonoGame, and I love the library. However, I seem to be having some issues with drawing bezier curves The result that my code produces looks something like this Look b...
Rhodesia asked 28/11, 2015 at 22:36

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I was wondering how to draw on the fly pixel by pixel in XNA/MonoGame and could only find this. Problem is, the question wasn't centered about how to actually draw pixel by pixel but rather manage ...
Dionne asked 18/11, 2021 at 15:39

0

I want to attach a console to an monogame application. I used .Net Framework at first and everything worked fine, then I switched to .Net Core 3.1 and the console stopped attaching to the process. ...
Tzar asked 8/8, 2021 at 12:36

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I am using an iball notebook and I don't have enough memory to install Visual Studio. I am having no problems using VS code and i am able to make and create executables of my console applications. ...
Ceratoid asked 17/12, 2016 at 11:58

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How do you draw shapes, such as Rectangles and Circles, in MonoGame without having to save the a predrawn shape in the Content folder? DrawRectangle() and DrawEllipse() are for Windows Form and do...
Salmanazar asked 26/4, 2014 at 1:37

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I'm developing a game using Monogame and C#. I have a wpf application for the menu that starts in full screen. When I click on play on the menu, I go to the Monogame project. How can I start the Mo...
Maineetloire asked 8/3, 2013 at 19:25

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In MonoGame, how can I read which keyboard key is pressed in the form of a String? I have tried String pressedKey = Keyboard.GetState().ToString();, but it gives me "Microsoft.Xna.Framework.Input....
Indehiscent asked 21/3, 2014 at 16:40

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I heard that MonoGame is a replacement for XNA but i do not know how to open the desktop project. Specifically, what workload should I install to be able to develop MonoGame projects on Windows? ...
Dalpe asked 10/9, 2019 at 23:48

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Currently in my game i want trying to move my object towards both x axis and y axis.As I also wanted to put it into center ,I have put a camera.Here is my Camera code- public class Camera { publ...
Grub asked 20/10, 2018 at 9:43

2

Is there any downside to using Graphics.DrawString to render a (rather static) bunch of text to an offscreen bitmap, convert it to a Texture2D once, and then simply call SpriteBatch.Draw, instead o...
Getup asked 25/1, 2015 at 13:21

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I'm working on an assignment for school in which we make a small game using monogame, with the added challenge of working in F#. The game logic is fully immutable F#, and the entrypoint is in...
Lalittah asked 16/11, 2017 at 10:28

1

UPDATE This issue have also been discussed in: https://github.com/mono/MonoGame/issues/2492 The problem is if the app is only allowed to run in Landscape orientation, not when you use Portrait or...
Neopythagoreanism asked 1/6, 2014 at 8:32

5

I've been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below : #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework....
Incendiarism asked 9/5, 2013 at 17:7

2

Problem: I'm trying to render a dynamic Julia fractal in real time. Because the fractal is constantly changing, I need to be able to render at least 20 frames per second, preferably more. What you ...
Spectroradiometer asked 13/6, 2017 at 18:3

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I am trying to get the current FPS of my game, however I can only find methods that updates the FPS variable every second. E.g. https://github.com/CartBlanche/MonoGame-Samples/blob/master/Draw2D/FP...
Invest asked 19/12, 2013 at 7:54

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This is the line that gives me the error. <Exec Command=""$(MonoGameContentBuilderExe)" /@:"%(ContentReferences.FullPath)" $(Header)" WorkingDirectory="%(Con...
Victoriavictorian asked 29/9, 2015 at 4:16

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When trying to import an image into my 'game' I get a error message. The one displayed in the title. it is called content1.png and is in the Content folder. I have public override void LoadConten...
Duodiode asked 24/12, 2013 at 12:18

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I am porting my game to UWP from the full desktop .net and one thing I need to work out is how to live load texture, shaders etc... into the UWP version of the game. In the desktop version I use a...
Rainger asked 28/9, 2016 at 2:36

3

Ok so I ported a game I have been working on over to Monogame, however I'm having a shader issue now that it's ported. It's an odd bug, since it works on my old XNA project and it also works the fi...
Fariss asked 12/9, 2013 at 0:31

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I am developing a game for Android using Google Play Game Services, using Xamarin. I am doing my testing using a Genymotion Android Emulator. I have run into an issue that appears to be a bug in ei...

4

Why does this keep happening? I research it and know of them helps. Codes: using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Security.Policy; ...
Vaporize asked 13/8, 2014 at 1:6

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How do you print or output text in Monogame? I googled how to display text in monogame and was led to this: Debug.WriteLine Which says: "By default, the output is written to an instance of Defau...
Toomer asked 13/11, 2013 at 1:0

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