I am porting my game to UWP from the full desktop .net and one thing I need to work out is how to live load texture, shaders etc... into the UWP version of the game.
In the desktop version I use a FileSystemWatcher to do this but FileSystemWatcher doesn't exist in UWP, even on directory's that I have full control over.
Is there an equivalent for UWP?
What is the best way to implement this with the limited set of API's in UWP?