direct3d12 Questions
5
Solved
This is a follow-up question of How do you draw text in DirectX 11?
In Direct3D-12, things got much more complex and since it's new I couldn't find any suitable libraries online.
I'm building a ...
Millennium asked 4/4, 2016 at 4:31
2
Solved
I've stumbled upon a rather unusual problem while programming with DirectX 12.0. No research so far has been insightful.
I am programming using C (not C++). It would appear the official DirectX 12...
Feather asked 6/12, 2015 at 15:11
1
Solved
I am porting my code to D3D12 from D3D11 and I'm trying to obtain display's refresh rate on D3D12. I use the refresh rate for precise animation timing (this is a hard requirement). This code works ...
Bergess asked 1/5, 2020 at 22:14
2
I'm beginning learning Direct3D 12 and having difficulty in understanding CPU-GPU synchronization. As far as I understand, fence (ID3D12Fence) is no more than a UINT64(unsigned long long) value use...
Insistence asked 24/10, 2019 at 10:52
3
Solved
I am a little confused about the existence of the ID3D12GraphicsCommandList::SetGraphicsRootSignature method. From what I understand of this MSDN page, it seems that the only valid usage of it is t...
Battue asked 22/7, 2016 at 21:48
1
Solved
The depth-stencil buffer resource is defined as DXGI_FORMAT_D24_UNORM_S8_UINT format.
I would have assumed that to create a shader resource view (SRV) into that resource would require the view f...
Waw asked 13/8, 2016 at 14:11
1
© 2022 - 2024 — McMap. All rights reserved.