cocos2d-x Questions

2

Solved

I try to integrate AdMob ads and GooglePlay IAP into clean (hello world) cocos2d-js 3.5 project. Occasionally (every 5th run) the application crashes and shows the exception bellow. This behavior ...

2

Solved

When developing using cocos2d-x 3.x for a device, it automatically sets the GL view to fit the device. In VS2012 on windows, it creates a seemingly-arbitrarily sized window. How do I set the size o...
Gallon asked 4/6, 2014 at 4:3

1

Solved

I am trying to build Cocos2d-x project in Codeblocks IDE in Ubuntu 14. I got fontconfig/fontconfig.h not found error during compiling. I'm stuck here. How can I solve this?
Escapade asked 19/6, 2015 at 6:44

3

Solved

I work as an android programmer for just under a year now, and I just started to learn about android game development. The framework I choose to work with is Cocos2d-x. I have seen guides and tuto...
Humoral asked 1/3, 2014 at 9:13

0

I have a Cocos2d-x project and I wish to disable all the logs from the external JARs that I've attached, from Flurry to Pushwoosh, there are many external API's. Is there any way to remove the logs...
Lisettelisha asked 29/4, 2015 at 8:56

3

Solved

I have a scene contains many layer(the layer contains many sprite), how can I pause the schedule and actions , but then I can resume them.
Cichocki asked 18/12, 2012 at 2:24

2

Solved

I am using Xcode 6.3.1 for developing an iOS game using cocos2dx 2.2.6. I need to change the name of my iOS application. I used to do it by pressing return key after clicking the project in XCode....
Neoprene asked 23/4, 2015 at 13:20

2

I need to know how LibGDX compares to Cocos2dx for the android platform. Yes, portability is a goal, but so is quality, ease of use and frame rates.
Humperdinck asked 21/7, 2012 at 2:21

2

I have developed a 2D game using Cocos2d-x and Marmalade. I would like to know what would it be the "better solution", considering performances, memory etc, to create a Scene before playing the ga...
Labrador asked 7/2, 2013 at 10:56

1

Solved

I am trying to get my text labels to automatically resize if the text is longer than the box they are in. I also want it to support multi-line functionality. I have done some searching online and s...
Raze asked 11/3, 2015 at 17:1

4

i trying to add AdMob to cocos2d-x 3.2 simple game using Xcode 5.1 iOS 7.1 i following the tutorials in https://developers.google.com/mobile-ads-sdk/docs/#ios and http://plaincode.blogspot.co.il/...
Beginning asked 19/7, 2014 at 20:38

1

Solved

I tried to build with github's prebuilt cryptopp but it doesn't work, too. it occur errors like below: Undefined symbols for architecture arm64: "CryptoPP::BufferedTransformation::ChannelFlush(...
Caledonian asked 4/2, 2015 at 1:12

3

Solved

I'm trying to load up a Comma Separated file called POSDATA.GAMEDATA. I've looked up several places on the internet and it turns out I need to do some tweaking and / or a different class. I tried ...
Bulletin asked 29/8, 2012 at 5:31

0

I have already installed cocos2d-x 3.0 and try to build an android version but when I run ./build_native.py, it was failed with error File "./build_native.py", line 89, in do_build raise Exception...
Threnody asked 28/1, 2015 at 6:41

2

Solved

I have done this to catch Home and Back buttons press events on android devices: Overrided void Layer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event) function like this: void MyLayer...
Evacuation asked 5/6, 2014 at 0:37

4

Solved

I'm using cocos2d-x v3.0 and in some test project I'm doing some custom drawing by overriding Node's draw method, but in the DrawPrimitives example provided they do something like this: void DrawP...
Torritorricelli asked 21/3, 2014 at 2:49

5

Solved

I am using cocos2dx to make a small game and in the activity of my game i give the following functions to handle back button. @Override public boolean onKeyDown(int keyCode, KeyEvent event) { r...
Antisana asked 4/12, 2012 at 7:1

1

I'm trying to set up cocos2d-x for android and I followed a video tutorial I passed the steps for terminal without any problem (setup.py command result is as expected). My problem is after I set ...
Igor asked 23/8, 2014 at 13:25

5

Solved

I'm trying to follow this guide which is often quoted as being an excellent tutorial for Cocos2d-x. The problem is that my downloads for Cocos2d-x (2.2 and 3.0 alpha0) do not include the file the ...
Doubletalk asked 24/10, 2013 at 15:49

2

Solved

I am working on a game on cocos2d-x-2.1.4, however, when I try to build it on Android, it failed with the error: format not a string literal and no format arguments [-Werror=format-security] on the...
Clouded asked 23/8, 2013 at 2:25

0

I want to add a particle body(say Fire) before another physics body(the arrow). So, i am using the spring joint to keep them joined with stiffness around 20000, but still its starting the correct w...
Courland asked 1/7, 2014 at 11:27

1

Solved

I think it'll be a little bit simple answer. But I can't find the answer with googling. It's OpenGLES shader thing. I am using cocos2d-x engine. This is my fragment shader code. precision lowp ...
Interaction asked 1/7, 2014 at 2:15

1

Solved

I could not find any cookbook/tutorial how build in debug build a cocos2d-x 3.1 project for Android and how to debug it directly on device. Please help by pointing out steps. What I do and what pr...
Emotionalize asked 20/6, 2014 at 19:8

7

I am trying to compile Android native application developed on cocos2d-x. When i Try to debug my application i get the following error. Android NDK: jni/Android.mk: Cannot find module with tag 'Co...
Pushup asked 23/4, 2013 at 7:45

5

I have started Game Development using cocos2dx. And started with HelloWorld sample game. I am able to run this sample game. But when I try to change the Background Color, I am getting error in *...
Alonzoaloof asked 11/7, 2013 at 7:31

© 2022 - 2024 — McMap. All rights reserved.