UI-Toolkit Questions
8
Solved
I’ve added the following manipulators to the GraphView:
this.AddManipulator(new ContentZoomer());
this.AddManipulator(new SelectionDragger());
this.AddManipulator(new ContentDragger());
this.AddManipu...
Diagnose asked 26/3, 2021 at 12:31
2
I want to add as many visual elements or buttons using UI toolkit, as I have nodes or skills in my tech tree, problem I am facing is how do I add onto the UXML file or the style sheet at runtime .
any...
Hyrup asked 30/3, 2022 at 13:11
1
Solved
Hi, I want to do UI Toolkit Editor Window from pure code without USS/Style sheets/UXML/other wierd things. I simply prefer code.
How do I access in Code the uss hover property ?
.quicktool-button-icon...
Osteopath asked 3/10, 2021 at 7:52
3
The game doesn’t crash at all, I’m just getting a red error message whenever I stop the game and press the IDE’s play button again.
The error says:
Destroy may not be called from edit mode! Use Destro...
Newsome asked 30/5, 2022 at 16:0
4
When i create an ObjectField inside the uxml file it appears in the inspector with no type.
uxml:
<uie:ObjectField name="Texture2D" binding-path="icone" label="Object" allow-scene-objects="false"/&...
Mooncalf asked 25/4, 2019 at 3:46
2
Solved
Hello!
I’ve setup UI Toolkit button as a part of my in game interface and made it intractable. My game has ground that consists of 2D gameobjects (tiles). Player can press on these tiles to perform di...
Jacobba asked 14/1, 2022 at 22:13
1
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