Does anybody encountered this problem? when I apply an hdr to a WorldEnvironment, sometimes all the meshes show black when I run the game. see sample 1 and sample 2 .but when I am on the 3d viewport it shows just fine. this only happens on panorama sky, and the problem shows up randomly, so I don't know when it will happen. I tried all the things that I could possibly do, including:
- adding the world enviromnent with the hdr to root node, then removing the default one on project settings
- using a different hdr image
- applying the world environment file to the camera
- keeping the default environment file and making a new one
but it still the same. the only one that works is to reset the world environment, and reapply it again, but its a pain to do it that way. I'm still new to godot and 3d game development in general.
this is the platform im using:
OS: Ubuntu 20.04.4 LTS x86_64
GPU renderer: Mesa Intel(R) HD Graphics 505 (APL 3)
godot version: v3.5-rc6_x11.64
godot renderer: GLES3