I've been working on a Game Boy emulator, and I've noticed that there are certain opcodes that exist that would never change any values, such as LD A, A
, LD B, B
, etc. and also AND A
. The first ones obviously don't change anything as they load the value of registers into the same registers, and since the AND
is being compared with the A
register, AND A
will always return A
. Is there any purpose for these operations, or are the essentially the same as NOP
after each cycle?
As Jeffrey Bosboom and Hans Passant pointed out on their comments, the reason is simplicity. More specifically hardware simplicity.
LD r,r'
instructions copy the content of source register (r'
) to destination register (r
). LD r,r'
opcodes follow this form:
-------------------------------
BIT | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
-------------------------------
OPCODE | 0 | 1 | r | r' |
-------------------------------
Destination and source registers can assume these values:
-----------
| BIT | REG |
-----------
| 111 | A |
-----------
| 000 | B |
-----------
| 001 | C |
-----------
| 010 | D |
-----------
| 011 | E |
-----------
| 100 | H |
-----------
| 101 | L |
-----------
In order to implement these instructions in hardware we just need a multiplexer that receives bits 0-2 to select the source register and another multiplexer that receives bits 3-5 to select the destination register.
If you want to verify if bits 0-2 and bits 3-5 are pointing to the same register you would have to add more logic to the CPU. And as we all know, ressources were more limited in the 80's :P
Please note that loading instructions such as LD A,A
, LD B,B
, LD C,C
, LD D,D
, LD E,E
, LD H,H
, and LD L,L
behave like NOP
. However AND A
and OR A
DO NOT behave like NOP
, since they affect the flag register, and their execution might change the internal machine state.
Instructions like LD A,A
and AND A
may appear to be NOP
s but they might also change the processor flags and be used for testing the value of a register.
Be sure to check the instruction set documentation carefully for such side effects.
AND A
is the idiomatic way to compare to zero if memory serves; it's one byte rather than two and fewer cycles as a result. –
Phifer LD r,r'
does not change the flags, though. –
Stig There is actually purpose in AND A
(as well as OR A
) instruction -- it sets flag Z
when A
is zero and clears otherwise. So both AND A
and OR A
are frequently used for this purpose.
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mov eax, eax
in x86: it wasn't worth complicating the encoding space to use those encodings for something useful. (I'm not familiar enough with the Game Boy or z80 to say if these instructions have any hidden microarchitectural side effects, sorry.) – Axiology