I have had this issue when importing from Maya for over a month now and I have spent countless hours trying to find a solution with no luck.
I have a basic ik rig in Maya (no bells or whistles just bones, control objects and skinning) that I am exporting into Unity via fbx. Being that it is an ik set up I have baked the animation and deleted my ik's and effectors. I use the "@" naming convention and bring it into Unity. Everything plays as it should, however, throughout the animation the character will shake as if it has a turbulence modifier on it or something. Thats really the best way I can describe it.
I have tried every way of exporting I can think of. I have tried different versions of the fbx export, importing the .mb file directly, baking in Maya, baking with the fbx export. I have even stripped my rig down to just the core essentials.
Does anyone have any idea why I still get shaking in my animation?
Could you post a video of how it looks?
– DeadI'm having the exact same issue. I have a character holding a pistol with both hands. The pistol's animation is fine, but the hands are shaking a bit and passing through the pistol. From a First person view, it's really annoying. I tried exporting from a 2009 to 2014 FBX exporter with the same result. When I import the exported FBX file in another software, it looks great. Only Unity has this problem. Anyone found a solution?
– HomocyclicSix years later, did you manage to sove it yet? I have the exact same issue with 3DS MAX 2017 student version. Not FBX export version seems to solve it. Though, i get the least amount of jitter with the 2012 version.
– Glasses