Mouse cursor is not showing in windows store game developing using monogame
Asked Answered
A

1

15

I am developing a game for windows store (desktops) using monogame framework. everything else is working excellent except the Mouse cursor which is working well but not showing at time of playing game.

    protected override void Update(GameTime gameTime)
     {
        // TODO: Add your update logic here
        TouchCollection touch = TouchPanel.GetState();
        ms = Mouse.GetState();
        if (ms.LeftButton == ButtonState.Pressed)
        {
            Debug.WriteLine("pressedddddd");
        }


    }

you can see above code ... i am getting ouptut in output window "pressed" but i cant see the cursor on screen i am developing this on windows 8.1 pc and visual studio 2013 using monogame

Adriel answered 20/3, 2014 at 14:16 Comment(4)
You should try to look on google before asking questions. Simply set this.IsMouseVisible = true at initialization.Gayegayel
i already checked on google actually but got nothing useful . bdw yours works well. plz post it in ansAdriel
MonoGame and XNA have the same API so when you google this stuff try including xna as a keyword. for example "show mouse cursor xna" turned up loads of results.Inartificial
google.nl/…Squeak
G
39

Put the below in the initialization function to make the mouse visible.

    this.IsMouseVisible = true;
Gayegayel answered 20/3, 2014 at 15:57 Comment(0)

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