I am trying to log a message form a string variable , below is the code I used
std::string s = "ss";//std::to_string(FPaths::GetPath("../"));
UE_LOG(LogTemp, Warning, *s);
I am trying to log a message form a string variable , below is the code I used
std::string s = "ss";//std::to_string(FPaths::GetPath("../"));
UE_LOG(LogTemp, Warning, *s);
Finally I am answering my own question here.
It doesn't compile because I need to use the TEXT Macro before giving a string into UE_LOG.
FString s = "ss";
UE_LOG(LogTemp, Warning, TEXT("%s"), *s);
//or
UE_LOG(LogTemp, Warning, TEXT("ss"));
//this should work
UE_LOG(LogTemp, Warning, TEXT("%s"), *FPaths::GetPath("../"));
should work with Unreal's version of Datatypes instead of using the std library
UE_LOG(LogTemp, Warning, TEXT("%s"), *s);
🤦 –
Stokeontrent If you really have to than you can convert std::string to FString and than log that like this.
std::string someString = "Hello!";
FString layerName(someString .c_str());
UE_LOG(LogTemp, Warning, TEXT("%s"), *layerName);
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