I am on a Unity 5.6.5f1 project targeting Android 6.0. The project is VR enabled with Daydream without the gvr sdk since I do not need any interaction.
I noticed that most of the time, when I launch the application, I get the stereo view but everything is black, I do not even see the splash screen and in logcat I get the following error:
'E/Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command'
However, 30% of the time, when I launch the application it works fine and I do not get this error.
So basically I open and close the app until it is working..
Any idea where it could come from? I am using multi pass rendering.
VRSettings.LoadDeviceByNam
anywhere in your scripts? – Cirsoid