What's the difference between print
, NSLog
and println
and when should I use each?
For example, in Python if I wanted to print a dictionary, I'd just print myDict
, but now I have 2 other options. How and when should I use each?
What's the difference between print
, NSLog
and println
and when should I use each?
For example, in Python if I wanted to print a dictionary, I'd just print myDict
, but now I have 2 other options. How and when should I use each?
A few differences:
print
vs println
:
The print
function prints messages in the Xcode console when debugging apps.
The println
is a variation of this that was removed in Swift 2 and is not used any more. If you see old code that is using println
, you can now safely replace it with print
.
Back in Swift 1.x, print
did not add newline characters at the end of the printed string, whereas println
did. But nowadays, print
always adds the newline character at the end of the string, and if you don't want it to do that, supply a terminator
parameter of ""
.
NSLog
:
NSLog
adds a timestamp and identifier to the output, whereas print
will not.
NSLog
statements appear in both the device’s console and debugger’s console whereas print
only appears in the debugger console.
NSLog
in iOS 10-13/macOS 10.12-10.x uses printf
-style format strings, e.g.
NSLog("%0.4f", CGFloat.pi)
that will produce:
2017-06-09 11:57:55.642328-0700 MyApp[28937:1751492] 3.1416
NSLog
from iOS 14/macOS 11 can use string interpolation. (Then, again, in iOS 14 and macOS 11, we would generally favor Logger
over NSLog
. See next point.)
Nowadays, while NSLog
still works, we would generally use “unified logging” (see below) rather than NSLog
.
Effective iOS 14/macOS 11, we have Logger
interface to the “unified logging” system. For an introduction to Logger
, see WWDC 2020 Explore logging in Swift.
To use Logger
, you must import os
:
import os
Like NSLog
, unified logging will output messages to both the Xcode debugging console and the device console, too.
Create a Logger
and log
a message to it:
let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "network")
logger.log("url = \(url)")
When you observe the app via the external Console app, you can filter on the basis of the subsystem
and category
. It is very useful to differentiate your debugging messages from (a) those generated by other subsystems on behalf of your app, or (b) messages from other categories or types.
You can specify different types of logging messages, either .info
, .debug
, .error
, .fault
, .critical
, .notice
, .trace
, etc.:
logger.error("web service did not respond \(error.localizedDescription)")
So, if using the external Console app, you can choose to only see messages of certain categories (e.g. only show debugging messages if you choose “Include Debug Messages” on the Console “Action” menu). These settings also dictate many subtle issues details about whether things are logged to disk or not. See WWDC video for more details.
By default, non-numeric data is redacted in the logs. In the example where you logged the URL, if the app were invoked from the device itself and you were watching from your macOS Console app, you would see the following in the macOS Console:
url = <private>
If you are confident that this message will not include user confidential data and you wanted to see the strings in your macOS console, you would have to do:
logger.log("url = \(url, privacy: .public)")
Note, that in Xcode 15 and later, you can now filter the log by type, subsystem, category, or whatever. Personally, in large projects, I find it useful to use a separate Logger
for each source file, then I can filter a voluminous log to something more specific (e.g., just log messages of type “error” for a particular “category”, etc.). For more information, see WWDC 2023 video Debug with structured logging.
Also, unlike print
and NSLog
, when you use Logger
with Xcode 15 or later, you can control-click (or right-click, if you have enabled the right mouse button) on a log message in the Xcode console, and choose “Jump to source” to jump to the relevant line of code.
Prior to iOS 14/macOS 11, iOS 10/macOS 10.12 introduced os_log
for “unified logging”.
Import os.log
:
import os.log
You should define the subsystem
and category
:
let log = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: "network")
When using os_log
, you would use a printf-style pattern rather than string interpolation:
os_log("url = %@", log: log, url.absoluteString)
You can specify different types of logging messages, either .info
, .debug
, .error
, .fault
(or .default
):
os_log("web service did not respond", type: .error)
You cannot use string interpolation when using os_log
. For example with print
and Logger
you do:
logger.log("url = \(url)")
But with os_log
, you would have to do:
os_log("url = %@", url.absoluteString)
The os_log
enforces the same data privacy, but you specify the public visibility in the printf formatter (e.g. %{public}@
rather than %@
). E.g., if you wanted to see it from an external device, you'd have to do:
os_log("url = %{public}@", url.absoluteString)
You can also use the “Points of Interest” log if you want to watch ranges of activities from Instruments:
let pointsOfInterest = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: .pointsOfInterest)
And start a range with:
os_signpost(.begin, log: pointsOfInterest, name: "Network request")
And end it with:
os_signpost(.end, log: pointsOfInterest, name: "Network request")
For more information, see https://mcmap.net/q/74433/-how-to-identify-key-events-in-xcode-instruments.
Like Logger
, for OSLog
you can control-click ( or right-click) on the message and jump to the relevant line of code in Xcode 15 and later.
Bottom line, print
is sufficient for simple logging with Xcode, but unified logging (whether Logger
or os_log
) achieves the same thing but offers far greater capabilities.
The power of unified logging comes into stark relief when debugging iOS apps that have to be tested outside of Xcode. For example, when testing background iOS app processes like background fetch, being connected to the Xcode debugger changes the app lifecycle. So, you frequently will want to test on a physical device, running the app from the device itself, not starting the app from Xcode’s debugger. Unified logging lets you still watch your iOS device log statements from the macOS Console app.
print
, it shows up in the debug area of Xcode, just like debugPrint
. The only difference is that print
ends up calling description
method of the object, and debugPrint
calls debugDescription
, which may be more verbose than description
. –
Unlikely NSLog
. FWIW I've addressed that here –
Wormy Logger
. By default, you’ll see info
and error
, but not, for example, debug
(unless you change logLevel
, e.g., logger.logLevel = .debug
). –
Unlikely NSLog
nor print
will appear in Sysdiagnose? because they both only send messages to debugger's console and the debugger isn't attached when the logs are happening on the phone? –
Wormy print
and NSLog
behave differently. In answer to your question, I suspect that print
would not appear in sysdiagose, but NSLog
would. –
Unlikely print
statements (though not really observably so unless you are doing millions of them). 2. If you use Logger
, instead, not only do you have the option to see logging statements in the macOS console, but it’s more performant than print
. 3. With Logger
or os_log
, you can define your log to be .disabled
and you’ll see performance benefit over print in release builds (and you'll be confident that you won't leak anything to the end-user). I use the latter. –
Unlikely If you're using Swift 2, now you can only use print() to write something to the output.
Apple has combined both println() and print() functions into one.
Updated to iOS 9
By default, the function terminates the line it prints by adding a line break.
print("Hello Swift")
Terminator
To print a value without a line break after it, pass an empty string as the terminator
print("Hello Swift", terminator: "")
Separator
You now can use separator to concatenate multiple items
print("Hello", "Swift", 2, separator:" ")
Both
Or you could combine using in this way
print("Hello", "Swift", 2, separator:" ", terminator:".")
appendNewline
has a default value of true
–
Tog terminator : ""
, e.g. print("...", terminator: "")
–
Checklist Moreover, Swift 2 has debugPrint()
(and CustomDebugStringConvertible
protocol).
Don't forget about debugPrint()
which works like print()
but most suitable for debugging.
Examples:
print("Hello World!")
becomes Hello World
debugPrint("Hello World!")
becomes "Hello World"
(Quotes!)print(1..<6)
becomes 1..<6
debugPrint(1..<6)
becomes Range(1..<6)
Any class can customize their debug string representation via CustomDebugStringConvertible
protocol.
DebugPrintable
protocol has been renamed to CustomDebugStringConvertible
protocol. –
Natale description
is to debugDescription
as Python's str
is to repr
? –
Junitajunius To add to Rob's answer, since iOS 10.0, Apple has introduced an entirely new "Unified Logging" system that supersedes existing logging systems (including ASL and Syslog, NSLog), and also surpasses existing logging approaches in performance, thanks to its new techniques including log data compression and deferred data collection.
From Apple:
The unified logging system provides a single, efficient, performant API for capturing messaging across all levels of the system. This unified system centralizes the storage of log data in memory and in a data store on disk.
Apple highly recommends using os_log
going forward to log all kinds of messages, including info, debug, error messages because of its much improved performance compared to previous logging systems, and its centralized data collection allowing convenient log and activity inspection for developers. In fact, the new system is likely so low-footprint that it won't cause the "observer effect" where your bug disappears if you insert a logging command, interfering the timing of the bug to happen.
You can learn more about this in details here.
To sum it up: use print()
for your personal debugging for convenience (but the message won't be logged when deployed on user devices). Then, use Unified Logging (os_log
) as much as possible for everything else.
iOS logger
NSLog
- add meta info (like timestamp and identifier) and allows you to output 1023 symbols. Also print message into Console. The slowest method. Is not safe because other applications has an access to log file
//@import Foundation //Objective-C
@import Foundation
NSLog("SomeString")
print
- prints all string to Xcode. Has better performance than previous
//@import Foundation //Objective-C
import Foundation
print("SomeString")
println
(only available Swift v1) and add \n
at the end of string
os_log
(from iOS v10) - prints 32768 symbols also prints to console. Has better performance than previous
//@import os.log //Objective-C
@import os.log
os_log("SomeIntro: %@", log: .default, type: .info, "someString")
Logger
(from iOS v14) - prints 32768 symbols also prints to console. Has better performance than previous
//@import os //Objective-C
import os
let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "someCategory")
logger.log("some message \(Date)")
//some message <private>
//it is about privacy level
logger.log("some message \(Date, privacy: .public)")
//some message 2023-11-11 16:09:03 +0000
There's another method called dump()
which can also be used for logging:
func dump<T>(T, name: String?, indent: Int, maxDepth: Int, maxItems: Int)
Dumps an object’s contents using its mirror to standard output.
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os_log
. Please see my answer below. – Reubenos_log
: try seeing the full documentation of the objective-C page. It's much more complete. – WormyLogger
in lieu ofos_log
. – Unlikely