Hi there,
We're considering using Godot for a new project, and need a way to evaluate how well it handles very large projects. We'd like avoid investing huge amounts of time and effort in order to discover how well Godot 4.0 handles web-native games, vs various other solutions. I understand that 4.0 web support is still a work in progress, but we'd like to get a sense of what a day in the life looks like for a sophisticated game, built by a large distributed team.
All of the example projects are too simple to gauge editor performance, how well it manages massive amounts of content, build times, etc.
Can anyone point to an example project or open-source project that shows how well Godot scales?