So I messed with the "bind count" under skin on an object in my character model. Next thing I know it put him lying down in his a-pose as if he's become detached from the rig. I've tried closing and reopening godot, and I've tried reimporting the .blend file to no avail. I can resave the .blend file and create a brand new scene but the issue with that is I lost one of the animations in blender and will have to remake it if I go this route. Is there something I can do to fix this?
The animations on the rig behave perfectly but something is seriously wrong here.
EDIT: I was able to recover the scene when I remembered I had a dropbox backup. Dropbox has been working great for me but I'd like to also start a second backup with a external hard drive. If anyone wants to give me advice on backing up your work and what procedures you use, I'd be interested to learn.