Imported models with the same material have different brightness
Asked Answered
L

1

0

Hey everyone! New to Godot and loving it so far

I'm having trouble with some of my imported models from Blender where some of the objects seem to be intrinsically brighter than others.

I've checked that the normals are correct and confirmed that they are using the same material, so I'm at a loss about what else it could be.

Any advice on this would be appreciated!

Lasser answered 6/1, 2023 at 19:42 Comment(0)
L
0

Are you using the node materials in blender?
I find that a few nodes cannot be converted properly to godot counterparts(e.g: noise texture), and they will become problematic cause some blender material node features are unavailable in godot renderer.

Latent answered 7/1, 2023 at 10:6 Comment(0)

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